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Legends of Aria Wiki
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''[[Legends of Aria]]'' relies on a proficiency based system, therefore '''skill''' points are gained by performing actions. Upon character creation players are allocated 100 skill points that can be distributed between four skills. There are currently 29 skills available, but each character's skills are capped at a total of 600 skill points. Skills can be accessed by pressing the '''K''' key or by clicking on the blue book on your characters paper doll. Skills can be set to a maximum level with a slider found that specific skills page. Skills can be tracked or untracked on the right side of the UI by clicking the "Track Skill" button on the top right of a skill page. Up to 6 skills can be tracked at one time. There seems to be a bug in Early Access (v 0.8.3). If a skill is at 0.0 (even if it is set to raise), it will never succeed nor will you get skill gains. You 'must' train some level of proficiency at a trainer before you will get any skill gains. ==Combat skills== [[File:PPDSkillBook.png|thumb]] A character may choose to train any of the following combat skills: {| class="wikitable" !Skill !Description |- |'''[[Animal Lore]]''' |The ability to control and tame certain [[Animal Taming|creatures]]. Also, if used with [[Healing]], increases the effectiveness of [[healing]] or resurrecting pets with bandages. |- |'''[[Animal Taming]]''' |Animal Taming is the ability to tame and control certain creatures. |- |'''[[Archery]]''' |Archery determines effectiveness at hitting enemies and being hit by enemies when using [[Weapons#Archery|archery weapons]]. |- |'''[[Bashing]]''' |Bashing determines effectiveness at hitting enemies, and being hit by enemies, when using [[Weapons#Bashing|bashing weapons]]. |- |'''[[Beastmastery]]''' |The ability to control powerful [[Beastmastery|Beasts]]. It also increases the damage effectiveness of all pets. |- |'''[[Blocking]]''' |Blocking determines effectiveness using a [[shield]]. |- |[[Brawling|'''Brawling''']] |Brawling determines effectiveness at hitting enemies, and being hit by enemies, when unnarmed. |- |'''[[Channeling]]''' |Channeling determines your mana regeneration rate. |- |'''[[Entertainment]]''' |Entertainment directly affects the potency of songs and riddles when used, the higher the skill level the more potent the song or riddle is. |- |'''[[Evocation]]''' |Evocation determines how successful a player is at casting [[Spells#Evocation Spells|offensive magic spells]]. |- |'''[[Healing]]''' |Healing determines effectiveness using [[bandages]]. <!-- And spells? --> |- |'''[[Hiding]]''' |Allows the player to become hidden, removing them from the sight of other players. |- |'''[[Lancing]]''' |Lancing determines effectiveness at hitting enemies, and being hit by enemies, when using [[Weapons#Lancing|lancing weapons]]. |- |'''[[Magic Affinity]]''' |Magic Affinity determines how much damage a players abilities will do. |- |'''[[Magery]]''' |Magery determines how successful a player is at casting [[Spells#Magery Spells|defensive or general magic spells]]. |- |[[Martial Prowess|'''Martial Prowess''']] |Gives a damage bonus to weapon skills. |- |'''[[Musicianship]]''' |Musicianship makes use of a [[Song Book]] that contains a number off songs and riddles that can affect allies and enemies. |- |'''[[Piercing]]''' |Piercing determines effectiveness at hitting enemies, and being hit by enemies, when using [[Weapons#Piercing|piercing weapons]]. |- |'''[[Sorcery]]''' |Sorcery allows players to utilize forbidden magic from the Monolith. Requires DLC. |- |'''[[Slashing]]''' |Slashing determines effectiveness at hitting enemies, and being hit by enemies, when using [[Weapons#Slashing|slashing weapons]]. |- |'''[[Stealth]]''' |Stealth allows the player to move while hidden. |- |'''[[Summoning]]''' |Summoning increases the number of wisps a sorcerer can summon. Requires DLC. |- |'''[[Vigor]]''' |Vigor determines the amount of damage done with all [[weapons]]. |} ==Trade skills== ===Crafting=== The higher a player's skill, the better the items that can be created. {| class="wikitable" !Skill !Decription |- |'''[[Alchemy]]''' |The capacity to manipulate the magic in different ingredients to create better [[Alchemy#Potions|potions]]. <!-- dyes were removed? --> |- |'''[[Blacksmithing]]''' |The capacity to be able to work metal and allows creation of metal weapons, armor and tools. |- |'''[[Carpentry]]''' |The capacity to work wood. Allows the creation of wooden items. |- |'''[[Cooking]]''' |The ability to prepare food for consumption. Eating prepared food can also provide special bonuses. |- |'''[[Fabrication]]''' |The capacity to work leather and cloth to make items, clothing, and furniture. Allows creation of cloth and leather items. |- |'''[[Inscription]]''' |The ability to craft spell scrolls and [[Spell|spellbooks]]. |} ===Gathering=== The higher a player's skill, the better their capacity to gather resources. {| class="wikitable" !Skill !Description |- |'''[[Fishing]]''' |The capacity to fish. The higher your fishing skill, the better your capacity to reel, catch, and find fish. |- |'''[[Lumberjack]]''' |The capacity to harvest wood from trees. The higher this skill is, the more wood can be harvested from trees. |- |'''[[Mining]]''' |The process of breaking rock to find usable metal ore. The higher the skill the better the chance of finding decent ore when mining. |} ===Other skills=== {| class="wikitable" !Skill !Description |- |'''[[Lockpicking]]''' |Lockpicking determines a player's ability to open locked chests and doors using [[lockpicks]]. |- |'''[[Treasure Hunting]]''' |Treasure Hunting determines a player's ability to decipher [[Treasure Hunting#Maps|treasure maps]] and locate buried treasure. |} ==See also== * [[Stat]] [[Category:Skills| ]] [[Category:Legends of Aria]] [[Category:Game Mechanics]]
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