Animal Taming is a combat skill which allows you to tame and control certain creatures. In order to tame an animal, you need to equip a weapon called a crook and use its ability to tame a creature. By default, the ability is bound to the Q hotkey. You can buy a crook at any carpenter shop or craft one using the Carpentry skill.
The Animal Lore skill is also necessary in order to both tame and control tameable creatures. Additionally, Animal Lore increases the effectiveness of healing a pet and enables the ability to resurrect your pets with bandages if used in conjunction with the Healing skill or the Resurrection spell if used in conjunction with Manifestation.
The Beastmastery skill increases the damage that is dealt with a pet; however, it is not required in order to tame, control or have any creature transferred to a tamer.
Control Slots[edit | edit source]
The number of creatures you can have actively following you is determined by the number of control slots available. Every player has 5 available control slots whether you are a tamer or not. Currently, there is no method to gain more. Mounts that have had a Saddle applied or are dismissable into statues do not count as a control slot; however, pack horses count as one control slot each.
Stables[edit | edit source]
You can store and withdraw your pets at any stable within the world. Stables are not localized to a region or city. Meaning that, if you stable a pet in one city, you can withdraw the same pet from a different city. It cost 50 in order to stable a pet. However, withdrawing a pet from the stables is free. Currently, the maximum amount of pets you can stable is 14. Every player, whether they are a tamer or not, has the same amount of stable slots. Currently, there is no way to increase the number of stable slots available. An un-saddled horse or packhorse can be dismissed to stables from any location in the world at no cost. This can be done by right-clicking the pet and selecting dismiss. However, a packhorse cannot have any items in its inventory.
Pet Menu Interactions[edit | edit source]
You can interact with your pet by right-clicking on them. The following options are available depending on the type of pet:
- Inspect - Brings up a paper doll character sheet for the pet. This displays the pets stats and gives you the ability to lock, increase, or decrease stats based on your choice. (However, this is currently not working as intended and has no effect on the pets stats).
- Rename - Allows you to rename a pet.
- Release - This will release the pet back into the wild. Once a pet is released it cannot be tamed again by anyone.
- Dismiss - This option is only available on horses at this time. Dismissing a horse will send it to the stable in town.
- Transfer - This option will allow you to select another player to transfer the pet to. Once transferred, the other player will be the new owner. There is no confirmation when transfering to another player. The pet instantly transfers.
- Open Pack - This option is only available on pack horses at this time. In order to turn a horse into a pack horse, you must apply Saddle bags to it.
Commands[edit | edit source]
If you open your skill book and select Animal Taming, there is a skill associated with it called command pet. You can use this skill to tell your pets to attack without using the chat based command. If you click on an individual pet with the skill first, it will command only that pet to attack instead of making them all attack. Additionally, if you use the skill and click somewhere on the ground, it will tell your pets to move to that location. If you click on an individual pet first, and then click on the ground it will move that pet only. This is very convenient when your pets are in the way of a corpse or a doorway that you are having trouble clicking on. Also, this skill is useful when you want to attack with your pet(s) but do not want to command your pack horse to attack. However, the command has a 1-sec global cooldown; the chat based commands do not have cooldowns.
Chat based taming commands are:
- all follow [me] - If used without the keyword 'me' you can select the target that you want your pet to follow. Using the keyword 'me' will make the pet follow yourself.
- all kill or all attack - Once used, you need to select the target you want your pet to attack.
- all stay - Tells your pet not to move.
- all stop - Commands your pet to stop whatever action it is currently doing.
- all guard [me] - Commands your pet to protect a target. It will only attack if the target it is guarding is attacked. This will cause it to switch targets if it was previously attacking something else.
- all go - Allows you to move your pet to the desired location. Similar to using the Animal Taming skill command pet.
Note: You can also use an individual pet's name to command just one pet instead of saying all. For example: "Fluffy attack", "Bob follow me", etc.
Custom Commands[edit | edit source]
You can create custom commands for your hot bar that will allow you to control your pets using chat based commands without having to actually type the command. Follow the step by step guide to create hotkeys for any of the above chat based commands.
- Type /custom (You will be greeted with the Custom command UI.)
- Type the command you want to say but include the word say at the beginning. For example, say all kill will create the command "all kill".
- Click update
- Select an icon you wish to assign to that command. For example:
- Drag the chosen icon to your hotbar
- Click the icon on the hotbar or press the hotkey it is bound to in order to use the new custom chat command.
Custom Macro[edit | edit source]
You can create a custom macro so you do not need to continuously press your taming button.
- Type /macro
- Give it a name
- Drag the Use Primary Ability Condition to the first slot
- Drag the Target Current Condition to the second slot
- Drag the Sleep X Milliseconds Condition to the third slot and put in 2000
- Drag the Repeat Endless Condition to the fourth slot
- Save the Macro
- Drag it to your hot bar
You can now select something you want to tame and press the macro and it will continue until cancelled. So you will only need to end it once the tame is successful.
NPC Trainers[edit | edit source]
- Ford (Pyros Landing)
- Indiana (Valus)
- Jones Bonner (Helm)
- Morton Bonner (Oasis)
- Morton Bonner (Eldeir)
Pet Transfer[edit | edit source]
All tameable pets, can be transferred to another tamer once tamed. However, the requirements for transferring a pet to another tamer are lower and work differently than the requirements to successfully tame one by yourself. In general, the tamer's average of Animal Lore and Animal Taming skill must be no less than 4-5% (can vary) below the required Animal Taming/Lore needed to manually tame the same creature. That being said, although you can have a pet transfered to you, that does not mean it will listen to your commands effectively until your skill is adequate enough to tame it yourself.
For example, a Wyvern requires approximately 93.9 Animal Taming and Animal Lore in order to successfully tame. However, you only need an average of approximately 90.85 in order to have one transferred to you by another tamer.
In order to determine your average skill, simply use the following equation:
(Animal Taming + Animal Lore) / 2
Pet Lives[edit | edit source]
Tamed pets may only die 5 times before they are permanently destroyed. Remaining lives are indicated in the pet’s title as follows:
- 5 lives: No Title
- 4 lives: Winded
- 3 lives: Weary
- 2 lives: Tired
- 1 life: Exhausted
Tamable Creatures[edit | edit source]
The minimum skill to tame is the lowest value needed to attempt a tame and not get a no chance to tame message. Minimum skill needed to gain is what is needed to see a skill point gain.
|Animal/Beast||Minimum Skill to Tame||Minimum Skill to Gain||Pet Slots|
Taming Guide[edit | edit source]
|Animal Taming Skill Level||Creatures||Location/Comments|
|0-29.1||Turkeys, Chickens, Rats||Preferably, you want to train Animal Taming to 30 at one of the stable masters. These animals are located all around most starting cities and areas. There are often chickens around each city's stables.|
|29.1-39.2||Horses, Hind, Fox, Wolves||These are in most Starting Zones. Save the Horses by putting a saddle on them. You can then store them in your bank or backpack, or you can usually sell them to other players for 400 to 500 gold. If you have a plot and a vendor, selling horses is much easier.|
|39.2-41.2||Black Bears||These are found all through out Celedor, generally close to towns. They are aggressive. Bring 4 pets that you can arrange into a shield in case the target is hostile and there is no terrain to kite around.|
|41.2-53.2||Brown Bears, Giant Scorpions||Most Starting Zones. Brown Bears are non-aggressive and the fastest for gains at this level. The Giant Scorpions do significant damage at this level and require 4 control slots. You can also continue to tame Horses and Black Bears until 53.3; however, they are slower in gains.|
|53.2-59.2||Black Wolf, Desert Wolf, Gray Wolf||You can tame Black Wolves, Desert Wolves, and Gray Wolves.|
|59.2-65.2||Great Harts, Grizzly Bear, Giant Beetles||You can gain skill from attempting to tame Great Harts, Grizzly Bears and Giant Beetles. Great Harts are found in several zones and non aggressive. Grizzly Bears can be found any many Great Hart zones, but are aggressive. Giant Beetles are found at Scorched Print in the Barren Lands. Giant Beetles are non-aggressive, but take up four animal control slots, so after a successful tame it is best to command your pet to kill several other Giant beetles before giving the "all stop" command and allowing your pet to die. This ensures that new beetles will spawn to replace the ones you have tamed.|
|65.2-71.1||Coyote||Coyotes can be found in the Southern Rim.|
|71.1-81.3||Unruly Elk Missions||Once you reach level 71.1 the fastest way to progress is through Taming missions acquired from a rancher in any town. Elk are non-aggressive. If your tamer can cast portal, mark runes to eliminate travel time and further speed your progress. Mark one rune for the Rancher who gives taming missions, and several other runes for the areas of the map that Elk taming missions spawn in.
Take a Grizzly Bear or Dire Bear with you on Elk missions to protect the creatures you are trying to tame from monsters that try to kill them. If too many Elk die, you will fail the mission. You can have up to three taming missions active at any one time. Gold rewarded for successfully completing these missions will be deposited into your bank.
You could avoid missions entirely and continue to tame Elk and Coyote in the wild, but this would slow your progress considerably due to the scarcity of spawns and the amount of time spend trying to track down creatures to tame, and Coyotes being a lower level.
|81.3-93.9||Ornery Huntresses Missions||At level 81.3 you should switch to Ornery Huntresses taming missions in order to gain skill efficiently. Ornery Huntresses are aggressive creatures that deal moderate damage and frequently poison the tamer. You will endure significant armor durability loss when taming these creatures, so it's a good idea to carry spare chest armor and wear cheap NPC vendor armor.
If you are a light armor user, Leather armor will mitigate a bit more damage than cloth, though Mana recovery will suffer if you rely on channeling. Manifestation healers will frequently find themselves running out of Mana whilst attempting to tame Ornery Huntresses. Carrying a good supply of Lemon Grass and using the Infuse spell regularly when not healing is an effective way of preventing this.
You can also tame Huntresses at 81.4+ and Hunters at 84.5+ if you do not want to do missions.
|93.9-100.0||Ornery Crocodile Missions||At level 93.9 you should switch to Ornery Crocodile taming missions in order to gain skill efficiently. Ornery Crocodile are aggressive creatures that deal moderate damage. You will endure significant armor durability loss when taming these creatures, so it's a good idea to carry spare chest armor and wear cheap NPC vendor armor.
If you are a light armor user, Leather armor will mitigate a bit more damage than cloth, though Mana recovery will suffer if you rely on channeling. Manifestation healers will frequently find themselves running out of Mana whilst attempting to tame Ornery Crocodile . Carrying a good supply of Lemon Grass and using the Infuse spell regularly when not healing is an effective way of preventing this.
Helpful Tamer Tips[edit | edit source]
- You can use 4 pets to surround you and keep an aggressive creature from attacking you while you attempt to tame it.
- If you train Healing and Animal Lore to 60 each, you can cure poison on your pet with bandages. If you train them to 80 each, you can resurrect your pets with bandages.
- Pets can also be resurrected using the Resurrection spell if you have animal lore at 80.
- Even if a pet is not tamed, you can still resurrect it. However, you must flag chaotic in order to do so. You will lose -8 Karma.
- When taming aggressive creatures, it is easiest to have another pet attack it in order to get aggro. Once it has aggro, put the pet on follow and it will go passive-aggressive and will not attack back. Then you can proceed to tame the aggressive creature while healing the pet that is tanking it. This not only makes it easier but also allows you to get extra Animal Lore and Healing gains if healing with bandages.
- If a creature is attacked by another creature or a player while you are trying to tame it, it will tell you that the creature is too angry to be tamed. It is not possible for a player to not attack back even if they do not have a weapon equipped. So the creature must be kited or tanked by another players pet that is on follow and passive-aggressive.
- If you stay behind a tree, an aggressive beast will lose line of sight and will not attack you. However, you can still tame it. obs: As with the later patch, it is not possible to tame a beast behind an obstacle anymore. :(
- If an aggressive beast chases you, you can lure it around for a little bit and it will eventually give up on you leaving it much easier to tame.
- Beastmastery has no effect on your ability to tame any creature-- including beasts. It only allows you to control it and provides a damage boost.
- The requirement for a pet to be transferred is lower than the requirement to tame it. The transfer requirement is based on an average of your taming/lore.
- After taming a pet, if you release the animal and do not kill it, then it will take much longer for it to respawn.
- If you release the pet in a different zone than the one it was tamed in, then its respawn time will decrease significantly. You can do this by walking it across a server line or by using a portal to take it to a different zone before releasing.
- As of 03/25/2019 there is a bug that prevents you from stabling your pet. If your pet dies and it is accidentally skinned and the leather is not looted, then upon resurrection the leather will still be on the pet. If this happens, the stable master will think your pet is carrying something in its inventory and will not allow you to stable it. To fix this, kill the pet and loot the leather off of it and then resurrect it. You should then be able to stable the pet.