Beta v0.7.1

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Beta v0.7.1
Date 12 July 2018
Version 0.7.1
Related links
Closed Beta II Patch Notes
[1]
Chronology
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Beta v0.6.4 Early Access v0.8.2

General[edit | edit source]

  • Graphics Overhaul
  • Server wipe (not the final wipe, though)
  • Skill gain progression curve set for launch instead of testing
  • Crafting recipes added
  • Crafting orders expanded to Fabrication
  • Larger group sizes
  • New tutorial
  • Atlas change
  • Saddlebags
  • New creatures to tame
  • Persistent UI/sticky bars

Client / world[edit | edit source]

  • Character UI elements are now persistent across game sessions.
  • Dragged out status bars now persist across world and region changes.
  • Added earthquake spell icon
  • Torches no longer are automatically turned off during the day
  • If auto targeting is enabled, your current target is now shown next to your status bar, the previous indicator of current target (ground circle splat) has been removed.
  • Container drop down lists will refresh when an item is exhausted or used.
  • The minimap can now be locked so that it doesn’t rotate with camera rotation. Non-rotation is the new default setting.
  • House blueprints are now for sale in town shops.
  • Fixed broken merchants in Trinit and Belhaven
  • Fixed static collision in Western Upper Plains
  • Fixed female beggar pants
  • Fixed collision in Valus
  • Added new bind stone art
  • Tree fall animation no longer loops
  • Fixed objects not highlighting after clicking on a UI element
  • Every item now has appropriate sounds
  • All general stores sell the correct region map
  • Added “no weather” region to goblin mine
  • Added crocodiles to the Black Forest Swamp
  • Added foxes to the Upper Plains and Eastern Frontier
  • Fixed Catacombs portal activation animations
  • Changed "The Bushwoods" region to "The Brushwoods"
  • Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons)
  • Fixed invisible collision on client
  • New Great Tree Area
  • Club PRZM has been reopened for our backers with that access level
  • Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode.
  • Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar

Server[edit | edit source]

  • Use the hunting knife on bolts of cloth to get bandages.
  • Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
    • GM Light/Heavy armor skills grants 100% of defense property.
  • Salve renamed to antidote, added to Alchemy.
  • Reorganized alchemy craft menu
  • Skill gain rates revised.
  • Stat gain rates revised.
  • Adjusted raw and refined resource weights.
  • Dyes are now stackable.
  • Removed rarer spawning ore levels from guard protected zones.
  • Adjusted Sorcerer prestige abilities.
  • Spellshield now has a duration of 7 seconds at all ranks, and returns 50/150/250 spell damage for each rank respectively. Cooldown increased to 5 minutes.
  • Destruction has had its cooldown increased to 3 minutes.
  • Spell Chamber has had its cooldown increased to 2 minutes.
  • Fixed a bug where the NPE magical guide waypoint was not showing up on the map.
  • Updated magical guide dialogue to match the game system changes and correct terminology.
  • The Magical guide now takes longer time to despawn while interacting.
  • Added a “miss combat” message when missing with weapon abilities to make what happened more clear.
  • Extended spawn delays on escorts and reverse hirelings.
  • Attempting to take an escort through a portal prompts a dialog to cancel the escort.
  • Training at NPCs has been re-enabled, talk to different merchants to get a head start in specific skills.
  • Fixed issue where a second target after failing the first wouldn't work for some items, such as bandages.
  • Shovel, Fishing Rod, and Crook will now take durability loss upon use.
  • Magical guide now explains what to do when exhausted.
  • Fishing villagers spawn with fishing rod.
  • Double clicking after harvesting a mob which has a pack now opens the pack.
  • Players cannot attack or cast spells while harvesting.
  • Mounting a pet or changing equipment will now automatically cancel harvesting.
  • Players can no longer harvest while they are already doing something else.
  • Tattered Shirt is moved from legs section to torso at the loom.
  • Updated Hiding description to include supplementary skill information.
  • Hired Merchants are now always invalid combat targets.
  • New characters no longer start with leather or padded armor.
  • Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target.
  • Fixed Destruction applying more damage than intended to main target.
  • Fixed some instances of pets not being properly protected by Karma system.
  • Destruction has a unique icon, no longer sharing an icon with Empower.
  • Harvesting a kill that is not yours will advance conflict relation, triggering Karma and guards. Enabled Karma Protection to prevent this.
  • Users are now informed when they have a very low chance of taming a creature.
  • Fixed issues with animal taming / beast mastery for large spiders.
  • Craft menu will re-open on craft failure.
  • Players will now receive system messages about the status of hunger and vitality.
  • All prestige abilities now reset swing timers correctly.
  • Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions.
  • Player's now have an option to lock their title so it will not get overridden when they earn new title.
  • Player's can mount their tamed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click.
  • Renaming a pet now causes its name color to reflect that of the owner.
  • Stove now acts as a heat source for cooking.
  • Players will be moved when furniture is placed on them.
  • Command and Sneak actions have been moved to the skillbook, under their respective skills.
  • Stun now advances conflict relation causing Karma, and by extension, guards calls.
  • Wine is now drinkable.
  • Group maximum size increased to 25.
  • Replaced "Leave Group" context menu on self with "Group" that opens the group user interface.
  • Group leader no longer has to convert a group to karma free; now each individual member can consent at will, meaning late joiners can also choose to consent as well.
  • Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ).
  • Fixed the unlocked ability Cleave not hitting your selected target. (Weapon ability Cleave was not affected by this.)
  • Cleave will no longer hit mobiles that are out of Line of Sight.
  • Corrected craft descriptions of anvil and forge.
  • NPC merchants item prices have been adjusted, and also now have limited stock.
  • Added Great Tree Awakening Mobs & Regions.
  • Reduced chance to receive fluffy cotton from 30% to 5%
  • Item values are once again derived from resources used to create the item
  • Catacombs resets when the portal to it is opened from Southern Hills.
  • Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location.
  • Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present.
  • Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart.
  • Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa.
  • NPCs now can have beards.
  • Immune combat text is more obvious
  • Fixed bleed immunity
  • Books are now writable and can be crafted using inscription
  • Banker NPC dialog now closes when they open your bank.
  • Dead pets no longer follow you when transferring across regions or worlds.
  • Vile spiders now fight when their health is above half
  • Lizardmen now sound like lizardmen
  • Mobs now have appropriate sounds
  • Players no longer receive the message "Nobody invited you" when declining a guild invite.
  • Fixed exponential fish fillet creation
  • Cloaked targets may now be damaged by AOE effects, and damage over time effects.
  • Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle.
  • Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible.
  • Slightly lowered taming difficulty of Giant Scorpion.
  • Death no longer continues to emit smoke after dying.
  • Corrected order of raw metal difficulties for mining. (Min/Max Skill check):
  • Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125
  • Boss direct in-backpack loot distribution only includes living players
  • Attempting to /stuck while hidden breaks invis effect.
  • Attempting to sneak or cloak while waiting for /stuck cancels /stuck.
  • Items created during crafting now properly adhere to container weight limits.
  • Added crafting orders to Helm’s smith
  • Disabled message boards for now, pending a design overhaul to be more useful.
  • Converted cultists to use regular monster AI.
  • Chain tunic craft description corrected.
  • Crafting actions dragged into hotbar slots should now work correctly.
  • User is informed if a weapon swing is stopped due to target going out of line of sight.
  • Weapon swing is reset when swing is stopped due to line of sight issues.
  • Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle.
  • Hirelings now cannot be hired while in combat with a player trying to hire them.
  • Mobs now exit combat state upon going idle.
  • Death, Cerberus, and Awakening Dragon bosses can no longer be stunned
  • You can no longer drag new actions into weapon special move icons, and override the icon.
  • The correct message shows for trying to add items to overweight containers.
  • Cooking pot updates with correct weight.
  • Cooking pot correctly destroys ingredients on failure.
  • Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks).
  • Logging out drops currently held items
  • Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10
  • Crafting a regular stamina potion now gives you...a regular stamina potion
  • Add bind portal stone (consumable item purchased in town)
  • You can now mark in house plots/yards (not inside)
  • Horses sold by NPC merchants are now guard protected.
  • When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically.
  • NPC Merchant items now say “out of stock” when sold out and appear semi-transparent.
  • Saddlebags can now be crafted by fabricators.
  • Katanas are now craftable.
  • Server change to hopefully prevent glitching/exploiting through house walls and other areas.
  • Fixed issues with Oasis Awakening spawn fighting each other.
  • Players can hide within the no hide range of someone, if out of line of sight
  • Atlas is now blessed.
  • Taking damage interrupts the burial of a rune.
  • Packed objects placed by a co-owner of a house now do not decay
  • Mob camps no longer spawn inside a terrain object
  • Fixed many dialog windows not closing when they should
  • Alcohol and drugs now apply the correct visual effects
  • You can now drink refreshments even when "not hungry"
  • Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
  • Item being sold by a hireling merchant now shows weight

July 13th update[edit | edit source]

  • Reduced mining/lumberjack skill gain speed
  • Fixed amounts of blank scrolls on scribe vendors
  • Lowered sewer gold amount on mobs.
  • Remove tinderboxes from starting new player inventory.

July 15th update[edit | edit source]

  • Fix to skill gains over 80 (will now be substantially slower).
  • Tweaked some skillgain rates (notably reducing taming gains and a small reduction to combat skills).
  • Wild tameables are now subject to a respawn delay.
  • Fixed Karma calculations when attacking another player's pet.
  • Sped up escorts to be able to keep up with running players.
  • Craft orders are now weighted relative to quantity (lower quantity orders will drop more than higher quantities).
  • Fixed attacking your own pets causing Karma, and by extension, being guard whacked.
  • Added lockbox and pouch to recipes. Now craftable by fabricators and woodsmiths.
  • Fixed a typo on character creation.
  • Fix selling items that are crafting in stacks (merchant used to off 20x the correct value for arrows).
  • Adjusted weight of weapons.
  • Fixed sos_map and treasure_maps in invalid locations.
  • Treasure chests now spawns at appropriate locations.
  • Updates title section on character window when title gets changed.
  • Removed dialogue about dismissing npe magical guide forever.
  • Lowered the speed at which combat skills and stats gain slightly.

July 17th update[edit | edit source]

  • Camp merchants no longer pay out rewards for certain items.
  • Toggling combat state with a bow has the same effect as stopping; minimum of 1 second swing or remaining swing if greater.
  • Fixed scout abilities Stun Shot and Wound sometimes failing to work.
  • Skill gain removed from training dummy.
  • Mark and Portal no longer consume reagents or mana on invalid targets.
  • Fish fillets now drop to the ground if they put you overweight.
  • Buying stacks of items that put you overweight now results in them dropping to the ground.
  • Known material recipes are now considered when issuing crafting orders.
  • Fixed an issue allowing players during character creation, to sometimes see other characters being created.
  • Fixed remaining pet issues leading to guard responses.

July 18th update[edit | edit source]

  • Fixed a long standing elusive issue that could allow a player to become invulnerable.
  • Fixed training dummy weapon skill gains, can no longer gain past 30.
  • Re-enabled skill gains on training dummies.
  • Fixed an issue allowing minuscule gains outside of skills chance at success.
  • Fixed Karma Protection preventing beneficial actions to your own pets.
  • Crafting orders are now additionally weighed by material.
  • Fixed crafting orders not being distributed to players.
  • Moved Focus from weapon ability to prestige skill ability (can be activated from skill book)
  • Books can now be renamed.
  • Brown books now use a book graphic, instead of a scroll graphic.
  • Fixed an issue with server decay, that was allowing pet corpses and some other items to persist if they hadn’t decayed by time of a server restart.
  • Rabid bears updated to use the correct bear graphic.
  • Coins gets changed up when stacked onto coins already in a bank box.
  • Treasure chests can no longer be used to change up coins.
  • Prestige ability Charge no longer results in the player becoming stuck, when used at close range.
  • Horses now continue to obey their last active command in the event of a mount request failing, instead of automatically entering into a “stay” state.
  • Guards now have appropriate area specific names.
  • Fixed silk crafting
  • Lowered magic scroll drops
  • Tweaked silk drops

July 19th update[edit | edit source]

  • Fixed attempting to craft a packed item resulting in a 100% failure rate.
  • Spider silk drops fixed.
  • Move Focus ability from Magic Affinity back to Channeling in the skills book.
  • Horses no longer teleport behind you, if you login while mounted and then dismount.
  • If a resource is not valid when a player finishes harvesting it, they will no longer be stuck in a harvesting state, and unable to harvest new things.
  • Made "Cannot harvest now" statement to appear in middle of screen.
  • Fixed characters being able to start with greater than 80 skill during character creation.

July 20th update[edit | edit source]

  • Remove remaining level 1 prestige books from sale that shouldn’t of been for sale.
  • Added message to inform players when they are sated from eating.
  • Silk now drops from spiders correctly.
  • Crafting orders now use a sum of total weights to pick orders.

July 31st update[edit | edit source]

  • Fixed large axe vs long axe recipe issue.
  • Escorts no longer ask players to escort them if they are already being escorted.
  • Fixed a bug where merchants wouldn’t respond with any dialog if the shop item being interacted with was to far away from the NPC.
  • Fixed a bug where freshly created characters could spawn without the tag.
  • When a mob loses its target they will enter combat with other targets nearby when possible.
  • Players no longer attempt to sit down at campfires while on horseback.
  • Players now receive a system message when their vitality is at max when near a hearth.
  • Farmers NPCs will now respond appropriately when attacked.
  • Mob camps no longer spawn on top of players.
  • Resources cannot be gathered at an infinite range while on horseback anymore.
  • Tinkerer NPCs no longer teach fabrication.
  • Added Metalsmith skill trainer in helm
  • Crafting orders now correctly verify who the order was issued to before adding an item.
  • Changed wood house birch and cottage to the correct door textures
  • Previously hotfixed, but noted for accuracy:
    • House blueprints now restock correctly, and change to semi-transparent when out of stock like other items do.

August 1st update[edit | edit source]

  • Fixed vile and beast leather recipe drops.
  • Crafting orders now allow you to continue adding items to an order until you cancel.
  • Item duping bug fixed.

August 10th update[edit | edit source]

Server[edit | edit source]

  • Lowered stone requirement in recipes to be balanced to character carry weight.
  • Hunter Spiders silk drop rate increased.
  • Large spiders have a low chance to drop silk.
  • Tree Reapers and Lords now drop regular blightwood instead of the defunct vile blightwood.
  • All chopped wood weight reduced from 2 to 1.
  • All refined wood weight is now 0.1.
  • Doubled saddlebag capacity.
  • Blightwood bows are now craftable.
  • Being stuck in the Infinite wormhole/tunnel loading screen, and being unable to login characters again until a server restart, has been addressed.

Client[edit | edit source]

  • Memory leak under trees addressed.
  • Memory not being freed when switching zones/regions addressed.

August 12th update[edit | edit source]

  • Addressed issue with trees in the the Black Forest not being harvestable.

August 15th update[edit | edit source]

  • Minor fixes to a bunch of prompt/window systems which could cause some slow downs.
  • General preparations for Friday's 6x GM Event.

August 23rd update[edit | edit source]

  • Becoming stuck in terrain and impassable objects should be less common now.
  • Crafting orders should no longer be given out to players who don’t have a matching recipe for the order.