Legends of Aria Wiki
(New beta version)
 
Alianin (talk | contribs)
(Added category.)
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* Persistent UI/sticky bars
 
* Persistent UI/sticky bars
   
==Client / World==
+
==Client / world==
 
* Character UI elements are now persistent across game sessions.
 
* Character UI elements are now persistent across game sessions.
 
* Dragged out status bars now persist across world and region changes.
 
* Dragged out status bars now persist across world and region changes.
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* Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar
 
* Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar
   
== Server ==
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==Server==
 
* Use the hunting knife on bolts of cloth to get bandages.
 
* Use the hunting knife on bolts of cloth to get bandages.
 
* Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
 
* Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
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* Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
 
* Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
 
* Item being sold by a hireling merchant now shows weight
 
* Item being sold by a hireling merchant now shows weight
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[[Category:Patch notes]]

Revision as of 21:21, 15 July 2018

Beta v0.7.1
Date 12 July 2018
Version 0.7.1
Related links
Closed Beta II Patch Notes
[1]
Chronology
← Previous Next →
Beta v0.6.4 -

General

  • Graphics Overhaul
  • Server wipe (not the final wipe, though)
  • Skill gain progression curve set for launch instead of testing
  • Crafting recipes added
  • Crafting orders expanded to Fabrication
  • Larger group sizes
  • New tutorial
  • Atlas change
  • Saddlebags
  • New creatures to tame
  • Persistent UI/sticky bars

Client / world

  • Character UI elements are now persistent across game sessions.
  • Dragged out status bars now persist across world and region changes.
  • Added earthquake spell icon
  • Torches no longer are automatically turned off during the day
  • If auto targeting is enabled, your current target is now shown next to your status bar, the previous indicator of current target (ground circle splat) has been removed.
  • Container drop down lists will refresh when an item is exhausted or used.
  • The minimap can now be locked so that it doesn’t rotate with camera rotation. Non-rotation is the new default setting.
  • House blueprints are now for sale in town shops.
  • Fixed broken merchants in Trinit and Belhaven
  • Fixed static collision in Western Upper Plains
  • Fixed female beggar pants
  • Fixed collision in Valus
  • Added new bind stone art
  • Tree fall animation no longer loops
  • Fixed objects not highlighting after clicking on a UI element
  • Every item now has appropriate sounds
  • All general stores sell the correct region map
  • Added “no weather” region to goblin mine
  • Added crocodiles to the Black Forest Swamp
  • Added foxes to the Upper Plains and Eastern Frontier
  • Fixed Catacombs portal activation animations
  • Changed "The Bushwoods" region to "The Brushwoods"
  • Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons)
  • Fixed invisible collision on client
  • New Great Tree Area
  • Club PRZM has been reopened for our backers with that access level
  • Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode.
  • Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar

Server

  • Use the hunting knife on bolts of cloth to get bandages.
  • Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property.
    • GM Light/Heavy armor skills grants 100% of defense property.
  • Salve renamed to antidote, added to Alchemy.
  • Reorganized alchemy craft menu
  • Skill gain rates revised.
  • Stat gain rates revised.
  • Adjusted raw and refined resource weights.
  • Dyes are now stackable.
  • Removed rarer spawning ore levels from guard protected zones.
  • Adjusted Sorcerer prestige abilities.
  • Spellshield now has a duration of 7 seconds at all ranks, and returns 50/150/250 spell damage for each rank respectively. Cooldown increased to 5 minutes.
  • Destruction has had its cooldown increased to 3 minutes.
  • Spell Chamber has had its cooldown increased to 2 minutes.
  • Fixed a bug where the NPE magical guide waypoint was not showing up on the map.
  • Updated magical guide dialogue to match the game system changes and correct terminology.
  • The Magical guide now takes longer time to despawn while interacting.
  • Added a “miss combat” message when missing with weapon abilities to make what happened more clear.
  • Extended spawn delays on escorts and reverse hirelings.
  • Attempting to take an escort through a portal prompts a dialog to cancel the escort.
  • Training at NPCs has been re-enabled, talk to different merchants to get a head start in specific skills.
  • Fixed issue where a second target after failing the first wouldn't work for some items, such as bandages.
  • Shovel, Fishing Rod, and Crook will now take durability loss upon use.
  • Magical guide now explains what to do when exhausted.
  • Fishing villagers spawn with fishing rod.
  • Double clicking after harvesting a mob which has a pack now opens the pack.
  • Players cannot attack or cast spells while harvesting.
  • Mounting a pet or changing equipment will now automatically cancel harvesting.
  • Players can no longer harvest while they are already doing something else.
  • Tattered Shirt is moved from legs section to torso at the loom.
  • Updated Hiding description to include supplementary skill information.
  • Hired Merchants are now always invalid combat targets.
  • New characters no longer start with leather or padded armor.
  • Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target.
  • Fixed Destruction applying more damage than intended to main target.
  • Fixed some instances of pets not being properly protected by Karma system.
  • Destruction has a unique icon, no longer sharing an icon with Empower.
  • Harvesting a kill that is not yours will advance conflict relation, triggering Karma and guards. Enabled Karma Protection to prevent this.
  • Users are now informed when they have a very low chance of taming a creature.
  • Fixed issues with animal taming / beast mastery for large spiders.
  • Craft menu will re-open on craft failure.
  • Players will now receive system messages about the status of hunger and vitality.
  • All prestige abilities now reset swing timers correctly.
  • Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions.
  • Player's now have an option to lock their title so it will not get overridden when they earn new title.
  • Player's can mount their tamed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click.
  • Renaming a pet now causes its name color to reflect that of the owner.
  • Stove now acts as a heat source for cooking.
  • Players will be moved when furniture is placed on them.
  • Command and Sneak actions have been moved to the skillbook, under their respective skills.
  • Stun now advances conflict relation causing Karma, and by extension, guards calls.
  • Wine is now drinkable.
  • Group maximum size increased to 25.
  • Replaced "Leave Group" context menu on self with "Group" that opens the group user interface.
  • Group leader no longer has to convert a group to karma free; now each individual member can consent at will, meaning late joiners can also choose to consent as well.
  • Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ).
  • Fixed the unlocked ability Cleave not hitting your selected target. (Weapon ability Cleave was not affected by this.)
  • Cleave will no longer hit mobiles that are out of Line of Sight.
  • Corrected craft descriptions of anvil and forge.
  • NPC merchants item prices have been adjusted, and also now have limited stock.
  • Added Great Tree Awakening Mobs & Regions.
  • Reduced chance to receive fluffy cotton from 30% to 5%
  • Item values are once again derived from resources used to create the item
  • Catacombs resets when the portal to it is opened from Southern Hills.
  • Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location.
  • Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present.
  • Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart.
  • Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa.
  • NPCs now can have beards.
  • Immune combat text is more obvious
  • Fixed bleed immunity
  • Books are now writable and can be crafted using inscription
  • Banker NPC dialog now closes when they open your bank.
  • Dead pets no longer follow you when transferring across regions or worlds.
  • Vile spiders now fight when their health is above half
  • Lizardmen now sound like lizardmen
  • Mobs now have appropriate sounds
  • Players no longer receive the message "Nobody invited you" when declining a guild invite.
  • Fixed exponential fish fillet creation
  • Cloaked targets may now be damaged by AOE effects, and damage over time effects.
  • Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle.
  • Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible.
  • Slightly lowered taming difficulty of Giant Scorpion.
  • Death no longer continues to emit smoke after dying.
  • Corrected order of raw metal difficulties for mining. (Min/Max Skill check):
  • Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125
  • Boss direct in-backpack loot distribution only includes living players
  • Attempting to /stuck while hidden breaks invis effect.
  • Attempting to sneak or cloak while waiting for /stuck cancels /stuck.
  • Items created during crafting now properly adhere to container weight limits.
  • Added crafting orders to Helm’s smith
  • Disabled message boards for now, pending a design overhaul to be more useful.
  • Converted cultists to use regular monster AI.
  • Chain tunic craft description corrected.
  • Crafting actions dragged into hotbar slots should now work correctly.
  • User is informed if a weapon swing is stopped due to target going out of line of sight.
  • Weapon swing is reset when swing is stopped due to line of sight issues.
  • Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle.
  • Hirelings now cannot be hired while in combat with a player trying to hire them.
  • Mobs now exit combat state upon going idle.
  • Death, Cerberus, and Awakening Dragon bosses can no longer be stunned
  • You can no longer drag new actions into weapon special move icons, and override the icon.
  • The correct message shows for trying to add items to overweight containers.
  • Cooking pot updates with correct weight.
  • Cooking pot correctly destroys ingredients on failure.
  • Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks).
  • Logging out drops currently held items
  • Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10
  • Crafting a regular stamina potion now gives you...a regular stamina potion
  • Add bind portal stone (consumable item purchased in town)
  • You can now mark in house plots/yards (not inside)
  • Horses sold by NPC merchants are now guard protected.
  • When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically.
  • NPC Merchant items now say “out of stock” when sold out and appear semi-transparent.
  • Saddlebags can now be crafted by fabricators.
  • Katanas are now craftable.
  • Server change to hopefully prevent glitching/exploiting through house walls and other areas.
  • Fixed issues with Oasis Awakening spawn fighting each other.
  • Players can hide within the no hide range of someone, if out of line of sight
  • Atlas is now blessed.
  • Taking damage interrupts the burial of a rune.
  • Packed objects placed by a co-owner of a house now do not decay
  • Mob camps no longer spawn inside a terrain object
  • Fixed many dialog windows not closing when they should
  • Alcohol and drugs now apply the correct visual effects
  • You can now drink refreshments even when "not hungry"
  • Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
  • Item being sold by a hireling merchant now shows weight