||The information in this article is up-to-date as of version Alpha v0.4.5.
|The information in this article is up-to-date as of version Alpha v0.4.5.
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Blacksmithing, previously known as Metalsmith, is a trade skill and allows creation of metal items. This includes weapons, armor, and tools. Once the minimum skill requirement to craft an item has been reached, a player will never fail at crafting it. However, the quality/durability will be dependent on the skill in blacksmithing. In addition to affecting the base quality and durability of the item, skill will also determine if and how many bonuses the crafted item receives. These bonuses are small and static so even a shoddily crafted item is still useful, for a short time at least (before it breaks).
Once an item has been crafted through blacksmithing, players can either stop crafting, or attempt to improve the item. Each attempt to improve the item carries an increasing risk of breakage which is partially mitigated by the blacksmithing skill. The bonuses applied by the improvement system are random, and span significantly more possibilities than the base skill bonuses from the initial crafting. These bonuses also stack with the enhancement system allowing for creation of really specialized items.