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Crafting[edit | edit source]

Crafting is the art of creating items out of resources by using crafting tools and crafting stations (eg: work bench)

General Crafting (-> Crafting Skills)[edit | edit source]

There are currently 3 categories of crafting related skills:

  • Augmenting includes such skills as:

Tools of the Trade[edit | edit source]

Tools[edit | edit source]

Tools are required for many of the Gathering skills and may be required by certain Crafting and Augmenting recipes. If you don't have the right tool for a given job the task may be more difficult or simply impossible. Sometimes a weapon may work as a makeshift tool and vice-versa; for example you can chop down a tree with a battleaxe, but the results are likely to be less than optimal.

Gathering Skills require the following tools:

  • Lumberjack (tool: hatchet)
  • Mining (tool: pickaxe)
  • Butchery (tool: hunting knife)
  • Harvesting (tool: none)
 You can currently craft a hunting knife by gathering and combining stone materials.

Crafting Stations[edit | edit source]

Crafting Stations are required for many of the Crafting and Augmenting skill recipes. These are specialized areas in the world (either permanent or portable) creating the correct conditions for players to craft items. Some simple recipes may not require a Crafting Station.

Crafting/Augmenting Skills typically require the following Crafting Stations:

  • Metalsmith (station: Forge)
  • Fabrication (station: Workbench)
  • Woodsmith (station: Workbench)
  • Enhancement (station: Workbench)
  • Cooking (station: Campfire)
 You can currently craft a Campfire by gathering and combining stacks of Wood. 

Raw Materials[edit | edit source]

Gathering Resources[edit | edit source]

Collecting resources is the first step in crafting. Resources can be found in many places, both natural and otherwise, all over the Shards and you may even be able to buy them from merchants or other players.

To gather resources you will typically need to have the correct tool in your inventory and some level of the appropriate Gathering Skill. You can then simply approach a harvest-able node (pile of rocks, trees, plants, animal corpses, etc.) and left click to attempt to gather the resources. You may be able to make multiple attempts to gather from a single node and the resource will disappear (or change) when it is depleted. Depending on your skill, your tool and the difficulty of harvesting the particular resource, you may fail entirely or you might even get lucky and find a rare resource.

Gathering has been implemented in Celador and certain other worlds. You can currently gather a variety of resources of the following types:

  • Wood (skill: Lumberjack)
  • Stone (skill: Mining)
  • Ore (skill: Mining)
  • Plants (skill: Harvesting)
  • Meat (skill: Butchery)
  • Leather (skill: Butchery)
  • Animal parts (skill: Butchery)

Finished Products[edit | edit source]

Cooking[edit | edit source]

Cooking over a Campfire
You can cook raw animal meat by roasting it over a Campfire. This requires no skill and will make raw meat edible, but does little else for the dish. Creating a Campfire requires you to have several pieces of wood in your inventory, although you can use someone else's Campfire just as easily.

If you have the Cooking Skill and a Cooking Pot along with some additional ingredients, you can cook considerably better meals which will provide more sustenance and, potentially, temporary bonuses as well. Combine your ingredients in the Cooking Pot and heat with a nearby Campfire to begin to experiment with your own recipes.

  • Skill: Cooking (optional)
  • Tool(s): Cooking Pot (optional)
  • Station: Campfire
  • Resources: Meat & Plants

Metalsmith[edit | edit source]

The work bench can be used to create items using the metal smith skill which must be learned from a book purchased at the merchant. Crafting options become available as skill level increases (Pending implementation of the recipe system). Metal Smith skill will determine how many bonuses will be applied to the final product as well as the durability.
If you have enough skill to craft an item, you cannot fail at crafting it. However, upon successful creation of an item, the crafter is given the option to improve the item.
Improvement is risky and costs additional resources, but has a chance to result in additional properties, at the risk of possibly breaking the item.

Items may be enhanced after crafting or improving.

Fabrication[edit | edit source]

Woodsmith[edit | edit source]

Enhancing (weapons/armor)[edit | edit source]

Equipment-items can be enhanced to add minor bonuses.

  • Each item contains a limited number of enhancement slots
  • Each enhancement uses a certain number of slots
  • some enhancements can be applied multiple times ,if there are enough slots available.
  • note that the below are approximates, each time it is slightly different:

Currently you can enhance weapons with:

  • Hone: +1 Damage Bonus
  • Balance: -0.1 Speed Adjustment
  • Weight: +1 Penetration

Currently you can enhance Armor with:

  • Plating: +1 Slash Resist, +1 Absorption
  • Padding: +1 Absorption, +1 Bash Resist
  • Reinforcement: between +1 and +3 Absorption
  • Hardening: +2 Absorption
  • Fitting: -1% Swing Modifier