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(Replaced content with "{{Patch infobox | date = 27 November 2018 | version = 0.8.2 | link = [https://forums.legendsofaria.com/discussion/7231/open-beta-hotfix-patch-notes-11-24-18 Open Beta Hotf...") Tag: Replaced |
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| date = 27 November 2018 |
| date = 27 November 2018 |
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| version = 0.8.2 |
| version = 0.8.2 |
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− | | link = [https:// |
+ | | link = [https://forums.legendsofaria.com/discussion/7231/open-beta-hotfix-patch-notes-11-24-18 Open Beta Hotfix Patch Notes (11/24/18)] |
| previous = [[Beta v0.7.1]] |
| previous = [[Beta v0.7.1]] |
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| next = - |
| next = - |
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}} |
}} |
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− | {{tocright}} |
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==General== |
==General== |
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− | * Graphics Overhaul |
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− | * Server wipe (not the final wipe, though) |
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− | * Skill gain progression curve set for launch instead of testing |
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− | * Crafting recipes added |
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− | * Crafting orders expanded to Fabrication |
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− | * Larger group sizes |
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− | * New tutorial |
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− | * Atlas change |
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− | * Saddlebags |
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− | * New creatures to tame |
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− | * Persistent UI/sticky bars |
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− | |||
− | ==Client / world== |
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− | * Character UI elements are now persistent across game sessions. |
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− | * Dragged out status bars now persist across world and region changes. |
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− | * Added earthquake spell icon |
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− | * Torches no longer are automatically turned off during the day |
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− | * If auto targeting is enabled, your current target is now shown next to your status bar, the previous indicator of current target (ground circle splat) has been removed. |
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− | * Container drop down lists will refresh when an item is exhausted or used. |
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− | * The minimap can now be locked so that it doesn’t rotate with camera rotation. Non-rotation is the new default setting. |
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− | * House blueprints are now for sale in town shops. |
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− | * Fixed broken merchants in Trinit and Belhaven |
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− | * Fixed static collision in Western Upper Plains |
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− | * Fixed female beggar pants |
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− | * Fixed collision in Valus |
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− | * Added new bind stone art |
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− | * Tree fall animation no longer loops |
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− | * Fixed objects not highlighting after clicking on a UI element |
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− | * Every item now has appropriate sounds |
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− | * All general stores sell the correct region map |
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− | * Added “no weather” region to goblin mine |
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− | * Added crocodiles to the Black Forest Swamp |
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− | * Added foxes to the Upper Plains and Eastern Frontier |
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− | * Fixed Catacombs portal activation animations |
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− | * Changed "The Bushwoods" region to "The Brushwoods" |
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− | * Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons) |
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− | * Fixed invisible collision on client |
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− | * New Great Tree Area |
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− | * Club PRZM has been reopened for our backers with that access level |
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− | * Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode. |
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− | * Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar |
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− | |||
− | ==Server== |
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− | * Use the hunting knife on bolts of cloth to get bandages. |
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− | * Wearing Light/Heavy armor without the corresponding skill grants 50% of it’s defense property. |
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− | ** GM Light/Heavy armor skills grants 100% of defense property. |
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− | * Salve renamed to antidote, added to Alchemy. |
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− | * Reorganized alchemy craft menu |
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− | * Skill gain rates revised. |
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− | * Stat gain rates revised. |
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− | * Adjusted raw and refined resource weights. |
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− | * Dyes are now stackable. |
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− | * Removed rarer spawning ore levels from guard protected zones. |
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− | * Adjusted Sorcerer prestige abilities. |
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− | * Spellshield now has a duration of 7 seconds at all ranks, and returns 50/150/250 spell damage for each rank respectively. Cooldown increased to 5 minutes. |
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− | * Destruction has had its cooldown increased to 3 minutes. |
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− | * Spell Chamber has had its cooldown increased to 2 minutes. |
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− | * Fixed a bug where the NPE magical guide waypoint was not showing up on the map. |
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− | * Updated magical guide dialogue to match the game system changes and correct terminology. |
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− | * The Magical guide now takes longer time to despawn while interacting. |
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− | * Added a “miss combat” message when missing with weapon abilities to make what happened more clear. |
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− | * Extended spawn delays on escorts and reverse hirelings. |
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− | * Attempting to take an escort through a portal prompts a dialog to cancel the escort. |
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− | * Training at NPCs has been re-enabled, talk to different merchants to get a head start in specific skills. |
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− | * Fixed issue where a second target after failing the first wouldn't work for some items, such as bandages. |
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− | * Shovel, Fishing Rod, and Crook will now take durability loss upon use. |
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− | * Magical guide now explains what to do when exhausted. |
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− | * Fishing villagers spawn with fishing rod. |
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− | * Double clicking after harvesting a mob which has a pack now opens the pack. |
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− | * Players cannot attack or cast spells while harvesting. |
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− | * Mounting a pet or changing equipment will now automatically cancel harvesting. |
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− | * Players can no longer harvest while they are already doing something else. |
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− | * Tattered Shirt is moved from legs section to torso at the loom. |
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− | * Updated Hiding description to include supplementary skill information. |
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− | * Hired Merchants are now always invalid combat targets. |
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− | * New characters no longer start with leather or padded armor. |
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− | * Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target. |
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− | * Fixed Destruction applying more damage than intended to main target. |
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− | * Fixed some instances of pets not being properly protected by Karma system. |
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− | * Destruction has a unique icon, no longer sharing an icon with Empower. |
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− | * Harvesting a kill that is not yours will advance conflict relation, triggering Karma and guards. Enabled Karma Protection to prevent this. |
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− | * Users are now informed when they have a very low chance of taming a creature. |
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− | * Fixed issues with animal taming / beast mastery for large spiders. |
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− | * Craft menu will re-open on craft failure. |
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− | * Players will now receive system messages about the status of hunger and vitality. |
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− | * All prestige abilities now reset swing timers correctly. |
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− | * Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions. |
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− | * Player's now have an option to lock their title so it will not get overridden when they earn new title. |
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− | * Player's can mount their tamed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click. |
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− | * Renaming a pet now causes its name color to reflect that of the owner. |
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− | * Stove now acts as a heat source for cooking. |
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− | * Players will be moved when furniture is placed on them. |
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− | * Command and Sneak actions have been moved to the skillbook, under their respective skills. |
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− | * Stun now advances conflict relation causing Karma, and by extension, guards calls. |
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− | * Wine is now drinkable. |
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− | * Group maximum size increased to 25. |
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− | * Replaced "Leave Group" context menu on self with "Group" that opens the group user interface. |
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− | * Group leader no longer has to convert a group to karma free; now each individual member can consent at will, meaning late joiners can also choose to consent as well. |
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− | * Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ). |
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− | * Fixed the unlocked ability Cleave not hitting your selected target. (Weapon ability Cleave was not affected by this.) |
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− | * Cleave will no longer hit mobiles that are out of Line of Sight. |
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− | * Corrected craft descriptions of anvil and forge. |
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− | * NPC merchants item prices have been adjusted, and also now have limited stock. |
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− | * Added Great Tree Awakening Mobs & Regions. |
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− | * Reduced chance to receive fluffy cotton from 30% to 5% |
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− | * Item values are once again derived from resources used to create the item |
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− | * Catacombs resets when the portal to it is opened from Southern Hills. |
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− | * Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location. |
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− | * Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present. |
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− | * Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart. |
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− | * Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa. |
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− | * NPCs now can have beards. |
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− | * Immune combat text is more obvious |
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− | * Fixed bleed immunity |
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− | * Books are now writable and can be crafted using inscription |
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− | * Banker NPC dialog now closes when they open your bank. |
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− | * Dead pets no longer follow you when transferring across regions or worlds. |
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− | * Vile spiders now fight when their health is above half |
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− | * Lizardmen now sound like lizardmen |
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− | * Mobs now have appropriate sounds |
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− | * Players no longer receive the message "Nobody invited you" when declining a guild invite. |
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− | * Fixed exponential fish fillet creation |
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− | * Cloaked targets may now be damaged by AOE effects, and damage over time effects. |
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− | * Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle. |
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− | * Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible. |
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− | * Slightly lowered taming difficulty of Giant Scorpion. |
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− | * Death no longer continues to emit smoke after dying. |
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− | * Corrected order of raw metal difficulties for mining. (Min/Max Skill check): |
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− | * Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125 |
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− | * Boss direct in-backpack loot distribution only includes living players |
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− | * Attempting to /stuck while hidden breaks invis effect. |
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− | * Attempting to sneak or cloak while waiting for /stuck cancels /stuck. |
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− | * Items created during crafting now properly adhere to container weight limits. |
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− | * Added crafting orders to Helm’s smith |
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− | * Disabled message boards for now, pending a design overhaul to be more useful. |
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− | * Converted cultists to use regular monster AI. |
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− | * Chain tunic craft description corrected. |
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− | * Crafting actions dragged into hotbar slots should now work correctly. |
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− | * User is informed if a weapon swing is stopped due to target going out of line of sight. |
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− | * Weapon swing is reset when swing is stopped due to line of sight issues. |
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− | * Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle. |
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− | * Hirelings now cannot be hired while in combat with a player trying to hire them. |
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− | * Mobs now exit combat state upon going idle. |
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− | * Death, Cerberus, and Awakening Dragon bosses can no longer be stunned |
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− | * You can no longer drag new actions into weapon special move icons, and override the icon. |
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− | * The correct message shows for trying to add items to overweight containers. |
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− | * Cooking pot updates with correct weight. |
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− | * Cooking pot correctly destroys ingredients on failure. |
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− | * Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks). |
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− | * Logging out drops currently held items |
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− | * Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10 |
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− | * Crafting a regular stamina potion now gives you...a regular stamina potion |
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− | * Add bind portal stone (consumable item purchased in town) |
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− | * You can now mark in house plots/yards (not inside) |
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− | * Horses sold by NPC merchants are now guard protected. |
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− | * When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically. |
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− | * NPC Merchant items now say “out of stock” when sold out and appear semi-transparent. |
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− | * Saddlebags can now be crafted by fabricators. |
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− | * Katanas are now craftable. |
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− | * Server change to hopefully prevent glitching/exploiting through house walls and other areas. |
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− | * Fixed issues with Oasis Awakening spawn fighting each other. |
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− | * Players can hide within the no hide range of someone, if out of line of sight |
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− | * Atlas is now blessed. |
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− | * Taking damage interrupts the burial of a rune. |
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− | * Packed objects placed by a co-owner of a house now do not decay |
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− | * Mob camps no longer spawn inside a terrain object |
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− | * Fixed many dialog windows not closing when they should |
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− | * Alcohol and drugs now apply the correct visual effects |
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− | * You can now drink refreshments even when "not hungry" |
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− | * Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip |
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− | * Item being sold by a hireling merchant now shows weight |
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− | |||
− | == July 13th update == |
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− | * Reduced mining/lumberjack skill gain speed |
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− | |||
− | * Fixed amounts of blank scrolls on scribe vendors |
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− | |||
− | * Lowered sewer gold amount on mobs. |
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− | |||
− | * Remove tinderboxes from starting new player inventory. |
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− | |||
− | == July 15th update == |
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− | * Fix to skill gains over 80 (will now be substantially slower). |
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− | |||
− | * Tweaked some skillgain rates (notably reducing taming gains and a small reduction to combat skills). |
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− | |||
− | * Wild tameables are now subject to a respawn delay. |
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− | * Fixed Karma calculations when attacking another player's pet. |
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− | * Sped up escorts to be able to keep up with running players. |
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− | * Craft orders are now weighted relative to quantity (lower quantity orders will drop more than higher quantities). |
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− | * Fixed attacking your own pets causing Karma, and by extension, being guard whacked. |
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− | * Added lockbox and pouch to recipes. Now craftable by fabricators and woodsmiths. |
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− | * Fixed a typo on character creation. |
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− | * Fix selling items that are crafting in stacks (merchant used to off 20x the correct value for arrows). |
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− | * Adjusted weight of weapons. |
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− | * Fixed sos_map and treasure_maps in invalid locations. |
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− | * Treasure chests now spawns at appropriate locations. |
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− | * Updates title section on character window when title gets changed. |
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− | * Removed dialogue about dismissing npe magical guide forever. |
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− | * Lowered the speed at which combat skills and stats gain slightly. |
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− | |||
− | == July 17th update == |
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− | * Camp merchants no longer pay out rewards for certain items. |
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− | * Toggling combat state with a bow has the same effect as stopping; minimum of 1 second swing or remaining swing if greater. |
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− | * Fixed scout abilities Stun Shot and Wound sometimes failing to work. |
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− | * Skill gain removed from training dummy. |
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− | * Mark and Portal no longer consume reagents or mana on invalid targets. |
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− | * Fish fillets now drop to the ground if they put you overweight. |
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− | * Buying stacks of items that put you overweight now results in them dropping to the ground. |
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− | * Known material recipes are now considered when issuing crafting orders. |
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− | * Fixed an issue allowing players during character creation, to sometimes see other characters being created. |
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− | * Fixed remaining pet issues leading to guard responses. |
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− | |||
− | == July 18th update == |
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− | * Fixed a long standing elusive issue that could allow a player to become invulnerable. |
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− | * Fixed training dummy weapon skill gains, can no longer gain past 30. |
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− | * Re-enabled skill gains on training dummies. |
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− | * Fixed an issue allowing minuscule gains outside of skills chance at success. |
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− | * Fixed Karma Protection preventing beneficial actions to your own pets. |
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− | * Crafting orders are now additionally weighed by material. |
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− | * Fixed crafting orders not being distributed to players. |
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− | * Moved Focus from weapon ability to prestige skill ability (can be activated from skill book) |
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− | * Books can now be renamed. |
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− | * Brown books now use a book graphic, instead of a scroll graphic. |
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− | * Fixed an issue with server decay, that was allowing pet corpses and some other items to persist if they hadn’t decayed by time of a server restart. |
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− | |||
− | * Rabid bears updated to use the correct bear graphic. |
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− | * Coins gets changed up when stacked onto coins already in a bank box. |
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− | * Treasure chests can no longer be used to change up coins. |
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− | * Prestige ability Charge no longer results in the player becoming stuck, when used at close range. |
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− | * Horses now continue to obey their last active command in the event of a mount request failing, instead of automatically entering into a “stay” state. |
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− | * Guards now have appropriate area specific names. |
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− | * Fixed silk crafting |
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− | * Lowered magic scroll drops |
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− | * Tweaked silk drops |
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− | |||
− | == July 19th update == |
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− | * Fixed attempting to craft a packed item resulting in a 100% failure rate. |
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− | * Spider silk drops fixed. |
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− | * Move Focus ability from Magic Affinity back to Channeling in the skills book. |
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− | * Horses no longer teleport behind you, if you login while mounted and then dismount. |
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− | * If a resource is not valid when a player finishes harvesting it, they will no longer be stuck in a harvesting state, and unable to harvest new things. |
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− | * Made "Cannot harvest now" statement to appear in middle of screen. |
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− | * Fixed characters being able to start with greater than 80 skill during character creation. |
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− | |||
− | == July 20th update == |
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− | * Remove remaining level 1 prestige books from sale that shouldn’t of been for sale. |
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− | * Added message to inform players when they are sated from eating. |
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− | * Silk now drops from spiders correctly. |
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− | * Crafting orders now use a sum of total weights to pick orders. |
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− | |||
− | == July 31st update == |
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− | * Fixed large axe vs long axe recipe issue. |
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− | * Escorts no longer ask players to escort them if they are already being escorted. |
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− | * Fixed a bug where merchants wouldn’t respond with any dialog if the shop item being interacted with was to far away from the NPC. |
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− | * Fixed a bug where freshly created characters could spawn without the tag. |
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− | * When a mob loses its target they will enter combat with other targets nearby when possible. |
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− | * Players no longer attempt to sit down at campfires while on horseback. |
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− | * Players now receive a system message when their vitality is at max when near a hearth. |
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− | * Farmers NPCs will now respond appropriately when attacked. |
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− | * Mob camps no longer spawn on top of players. |
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− | * Resources cannot be gathered at an infinite range while on horseback anymore. |
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− | * Tinkerer NPCs no longer teach fabrication. |
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− | * Added Metalsmith skill trainer in helm |
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− | * Crafting orders now correctly verify who the order was issued to before adding an item. |
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− | * Changed wood house birch and cottage to the correct door textures |
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− | * Previously hotfixed, but noted for accuracy: |
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− | ** House blueprints now restock correctly, and change to semi-transparent when out of stock like other items do. |
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− | |||
− | == August 1st update == |
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− | * Fixed vile and beast leather recipe drops. |
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− | * Crafting orders now allow you to continue adding items to an order until you cancel. |
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− | * Item duping bug fixed. |
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− | |||
− | == August 10th update == |
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− | |||
− | === Server === |
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− | * Lowered stone requirement in recipes to be balanced to character carry weight. |
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− | * Hunter Spiders silk drop rate increased. |
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− | * Large spiders have a low chance to drop silk. |
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− | * Tree Reapers and Lords now drop regular blightwood instead of the defunct vile blightwood. |
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− | * All chopped wood weight reduced from 2 to 1. |
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− | * All refined wood weight is now 0.1. |
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− | * Doubled saddlebag capacity. |
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− | * Blightwood bows are now craftable. |
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− | * Being stuck in the Infinite wormhole/tunnel loading screen, and being unable to login characters again until a server restart, has been addressed. |
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− | |||
− | === Client === |
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− | * Memory leak under trees addressed. |
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− | * Memory not being freed when switching zones/regions addressed. |
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− | |||
− | == August 12th update == |
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− | * Addressed issue with trees in the the Black Forest not being harvestable. |
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− | |||
− | == August 15th update == |
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− | * Minor fixes to a bunch of prompt/window systems which could cause some slow downs. |
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− | * General preparations for Friday's 6x GM Event. |
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− | |||
− | == August 23rd update == |
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− | * Becoming stuck in terrain and impassable objects should be less common now. |
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− | * Crafting orders should no longer be given out to players who don’t have a matching recipe for the order. |
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− | |||
− | == November 24th update == |
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* Add kindling spawning randomly in world |
* Add kindling spawning randomly in world |
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− | * Tinderbox |
+ | * Tinderbox [[campfire]]s are now just heat sources for [[cooking]] (for now) |
* Added outcast shrines to black forest and barrens |
* Added outcast shrines to black forest and barrens |
||
− | * Fix carpentry items not getting the material in name and not working for crafting orders |
+ | * Fix [[carpentry]] items not getting the material in name and not working for crafting orders |
* Fix carpentry crafting orders not giving recipes |
* Fix carpentry crafting orders not giving recipes |
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* Fix issue of recipe names not matching the item names breaking crafting orders |
* Fix issue of recipe names not matching the item names breaking crafting orders |
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* Fix achievement window not opening for some users |
* Fix achievement window not opening for some users |
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* Increase spawn rates in many areas |
* Increase spawn rates in many areas |
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− | * Fix |
+ | * Fix [[Valus]] trained ability trainers |
[[Category:Patch notes]] |
[[Category:Patch notes]] |
Revision as of 17:12, 29 November 2018
Early Access v0.8.2 | |
---|---|
Date | 27 November 2018 |
Version | 0.8.2 |
Related links | |
Open Beta Hotfix Patch Notes (11/24/18) | |
Chronology | |
← Previous | Next → |
Beta v0.7.1 | - |
General
- Add kindling spawning randomly in world
- Tinderbox campfires are now just heat sources for cooking (for now)
- Added outcast shrines to black forest and barrens
- Fix carpentry items not getting the material in name and not working for crafting orders
- Fix carpentry crafting orders not giving recipes
- Fix issue of recipe names not matching the item names breaking crafting orders
- Fix achievement window not opening for some users
- Increase spawn rates in many areas
- Fix Valus trained ability trainers