The information in this article is up-to-date as of version Early Access v0.9.0 |
Prestige Abilities are extra abilities your character can learn in addition to the basic weapon and skill abilities.
These abilities are learned by meeting specific skill requirements, completing profession quests and earning enough Ability Points to pay for the ability. You can find your abilities by accessing your character window and clicking on the red book at his feet or by clicking the red book in the player tool bar located on the bottom right of the UI.
A player can learn a maximum of 1 ability from each tier and learn a total of 3 abilities. Trying to train a 4th will prompt you to swap the ability you currently have for that tier.
Requirements[ | ]
To train a prestige ability you need fulfill three requirements.
- You must complete the Professions Quests for the abilities you would like to learn. If you only require a tier 2 fighting ability then you only need to complete up to master on the fighter profession.
- You need the requisite amount of ability points depending on the tier of prestige ability you are training. Ability points are obtained by gaining prestige experience by killing monsters. Gaining 1000 prestige experience gives you 1 Ability Point
- Level 1: 3 Point
- Level 2: 15 Points
- Level 3: 30 Points
- You must have the requisite skill levels on your character. This requirement varies by prestige ability and level.
Prestige Abilities List and Details[ | ]
Name | Image | Description | Level Required | Ability Points required | Skills Required |
---|---|---|---|---|---|
Fighter Profession | |||||
Dart | Increase movement speed by 30% for 8 seconds 1 min cooldown |
Journeyman Min 50 in required skills |
3 points | ||
Hamstring | Reduces your targets run speed by 50% for 8 sec. 1 min. Cooldown | ||||
Charge | Charge at your target and stun them for 3 seconds 45 Sec. Cooldown & 10 meter range |
Master Min 80 in required skills |
15 points | ||
Shield Bash | Stun the target for 12 seconds (reduced to 4 seconds if a player) 1 Min Cooldown & requires a shield | ||||
Stun Strike | Stun all enemies 4 yards in front of you for 5 seconds (reduced to 3 for players) 20 Sec. Cooldown | ||||
Adrenaline Rush | Feel a rush of adrenaline and restore stamina rapidly 2 Min. Cooldown |
Grandmaster Min 100 in required skills |
30 points | ||
Evasion | Increase evasion by 10 for 7 seconds. 30 second Cooldown | ||||
Vanguard | Movement speed reduced by 20%, Damage received reduced by 80%, Half of all damage received is reflected. Duration 5 seconds. 2 Min. Cooldown | ||||
Mage Profession | |||||
Meditation | Increase Mana Regeneration significantly for 30 seconds while standing still. 2 min. Cooldown |
Journeyman Min 50 in required skills |
3 points | ||
Spell Chamber | When activated, the next spell cast (5 difficulty or less) maybe stored and released at will. 1 min. Cooldown | ||||
Empower | Your heal spells will do 50% more healing to friendly targets within 8 yards of user. Lasts 10 seconds. 1 min. Cooldown. |
Master Min 80 in required skills |
15 points | ||
Silence | Silences the target from spellcasting for 3 seconds. If silenced during casting Silence duration is increased by 2 seconds. 30 sec. Cooldown, 15 yard range. | ||||
Mage Armor | Prevents interruptions & reflects spell damage back at attacker to a total of 200 damage. Duration 10 seconds. 2 min. Cooldown |
Grandmaster Min 100 in required skills |
30 points | ||
Ice Barrier | Summon and ice barrier, becoming immobile and imune to damage. Cannot Cast, use abilities or items. Duration 5 Seconds. 1 min. Cooldown. | ||||
Rogue Profession | |||||
Vanish | Instantly hide. Removes all player debuffs. 1 min. Cooldown |
Grandmaster Min 100 in required skills |
30 points |