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The information in this article is up-to-date as of version Early Access v0.8.7.


Colossals
Colossals
Used to summon colossal encounter
Weight: 1


Old magic has begun to awaken in the world of New Celador and with it Colossals have awoken to roam the world once more.

Colossals are a PvE encounter that were added in point release 6, They act like mini Awakening events. All colossals will use our new monster AI have different “stages” of combat they will progress through as the fight wears on.

Source[ | ]

Colossals do not spawn in a traditional way instead you must locate them using rare maps looted from level 4 and level 5 sunken and buried treasure. The maps require a minimum of 85 Treasure Hunting Skill to decipher. Once the map is deciphered it will give you a rough location area to search for the encounter.

The Encounters[ | ]

There are 2 Colossal encounters that have stages of combat that are triggered at different percentages of their remaining health. Both encounters spawn minions during the phases of combat.

Colossals
Colossals
Type Colossal, Monster
Hostile Yes
Taming N/A
HP ???



Medeina Wolf goddess[ | ]

Stage 1

  • Summon Pack; summons 2 enraged dire wolves to fight by her side.
  • Charge

Stage 2

  • Summons 4 enraged dire wolves that auto aggro.

Stage 3

  • Summon Pack; summons 4 enraged dire wolves to fight by her side.
  • Reanimate Pack; all wolf corpses around her will come back to life.


Misha - Dire Den Mother[ | ]

Colossals
Colossals
Type Colossal, Monster
Hostile Yes
Taming N/A
HP ???



Stage 1

  • Engulfing Roar (AoE); stamina is reduced by 20 for all surrounding enemies.
  • Charge

Stage 2

  • Summons 4 “Enraged Dire Bears” that auto aggro.

Stage 3

  • Dire Roar (AoE)
  • Charge
  • Overpower

Loot[ | ]

Colossals have unique loot including:

  • Executioner scrolls to enhance weapons
  • Decorative statues (super rare)
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