Housing

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The information in this article is up-to-date as of version Early Access v0.8.6.

For an Interactive Map of Player Housing in the game, see: Player Houses
A promotional image of several housing types from the game's Alpha. Disclaimer: A few of the houses shown are no longer in the game.

Player Housing, also known as POH (Player Owned Housing), is a feature that allows players to place several of the different housing types on a housing plot. Players have complete control over the items placed in and around their house including furniture, crafting tools, and lockable storage containers.

Note: Players may have as many houses as they can fit on a single housing plot. However, only one housing plot is allowed per player account, i.e. for all her/his in-game characters. However, players will likely need significant space between the houses if they receive the error "There is already a house on this location". To mitigate this, players may need as much as 5 blocks distance between the houses.

Housing Plot[edit | edit source]


Players need to have a housing plot big enough to fit the house. A Land Deed is used to claim a piece of land and can be purchased from a carpenter shop for 5 Gold 60 Silver. Using a land deed to claim land will give you a 12x12 plot of land which can be resized for a cost.

Building a House[edit | edit source]

To build a house, players will need a housing blueprint (which can be bought at a carpenter or architect shop in most towns) and a housing plot big enough to fit the house. Players will also need to ensure that their desired house location is unobstructed (does not have items or furniture on the ground).

The interaction menu on the blueprint, right-clicking the blueprint, allows players to choose which direction the built house will face. Upon using a blueprint, a house foundation will spawn and must be provided with materials. Placing down the house foundation will consume the blueprint and render the foundation immovable. Once the house foundation has been supplied with all its materials, the house will be fully constructed and usable.

Be mindful of terrain as flowers and other items may display through the floor of a finished home.

Demolishing a House[edit | edit source]

A player may reclaim the blueprint if they decide to relocate, reposition, or turn their home up until the time the construction is completed. However, any building materials spent on the house are lost. To demolish a home, open the housing gump, select the "Manage" tab, then click "Destroy" and confirm on the popup.

Fully-built homes will not return blueprints or materials.

Taxation[edit | edit source]


Houses are not subject to taxes, but the plot of land is.

Home Customization[edit | edit source]

Clicking on the house sign opens the house control window. This allows players to rename or destroy their house, create a new door key, or adjust decoration placement.

List of Houses[edit | edit source]

# Name Group Size x Size y Brick Iron Wooden Boards Town Gold Gold Silver Silver LD* SC* House Model
1 Wood House 1 7 9 100 140 500 Common 4 50 143 2
Wood house model.jpg
2 Wood House Cottage 2 13 15 400 400 1600 9 9 185 5
Woodhousecottage.jpg
3 Wood House Mahogany 3 10 15 300 300 1200 Pyros' Landing 11 5 158 3
Wood house mahogany model.jpg
4 Wood House Birch 4 15 15 600 480 1800 19 50 237 10
Wood house birch model.jpg
5 Wood House Mayor 5 22 17 1200 1200 4800 Belhaven 43 22 363 15
Wood house mayor model.jpg
6 Wood House Tavern 6 22 23 2000 2000 8000 66 52 508 20
Wood house tavern model.jpg
7 Tudor House Mahogany 3 10 15 300 300 1200 Eldeir Village 11 5 168 3
Tudor house mahogany model.jpg
8 Tudor House Birch 4 15 15 600 480 1800 18 50 237 10
Tudor house birch model.jpg
9 Tudor House Mayor 5 22 17 1200 1200 4800 Trinit 43 32 363 15
Tudor house mayor model.jpg
10 Tudor House Tavern 6 22 23 2000 2000 8000 66 52 508 20
Tudor house tavern model.jpg
11 Stone House Tuscan 3 17 11 1500 380 400 Valus 11 5 185 5
Stonehousetuscan.jpg
12 Stone House Cottage 4 17 13 1800 440 400 19 50 237 10
Stonhousecottage.jpg
13 Stone House Villa 5 20 15 2400 600 600 Belhaven 43 32 363 15
Stonehousevillamodel.jpg
14 Stone House Estate 6 28 22 10000 2500 2500 66 52 508 20
Stonehouseestate model.jpg
15 Terracotta Tuscan House 3 17 11 1500 380 400 Helm 11 5 210 5
Terracotta tuscan model.jpg
16 Terracotta Cottage 4 17 13 1800 440 400 18 50 237 10
Terracotta cottage model.jpg
17 Terracotta House Villa 5 20 15 4800 1200 1200 Trinit 43 32 363 15
Terracotta house villa model.jpg
18 Terracotta House Estate 6 28 22 10000 2500 2500 66 52 508 20
Terracotta house estate model.jpg

*LD: Lockdown limitm
*SC Secure container limitm

Plot and House Features[edit | edit source]

Lockdowns[edit | edit source]

Lockdowns are assigned based on plot size. The larger the plot, the more Lockdowns are allowed. Lockdowns are managed through the Plot Management Window. When an item is placed on the ground somewhere within the plot's boundaries, players can lock the item down to prevent theft and automatic removal by the game engine. Locked down items can not be assigned for sale by a Merchant.

Secure Containers[edit | edit source]

Secure Containers are assigned based on house size. More expensive houses allow more Secure Containers. A Secure Container can be placed within the home and is proof from theft even without a key. Containers that exceed this limit can still be placed, but must be locked with a key to keep them from being freely looted. Secure Containers cannot be Lockpicked, however, keyed containers can.

Vendors[edit | edit source]

Players are able to recruit NPC vendors from a local town to sell their goods. Vendors will agree to work for a player for 1 Silver, plus 10% of the profit. Vendors are unable to move through a portal, so the player must escort the NPC home. Vendors are primarily meant to be placed outside, as houses are generally locked, and containers are considered secured. For more detailed information, see the Merchant page.

Videos[edit | edit source]