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Reason: "skill levels need additional testing. Novice (L2) yielded gains 20+ points out of expected range."
Lockpicking is the skill of unlocking special chests. These locked chests can be found all over Celador and contain a variety of goodies inside. Players may find chests in towns, dungeons, and in treasure hunts. A master lockpick can open any locked chest and obtain the valuables inside.
To pick locks, a player must first obtain lockpicks. Lockpicks can be bought from Tinkerer shops in most towns. Lockpicks may also be crafted by (or obtained from) blacksmiths. As long as the locked chests are not part of a player's plot, any chest marked as "Locked" in red text can be unlocked.
Once a player has obtained some lockpicks, players can begin lockpicking by activating the lockpicks item in their inventory and then clicking on a locked chest. The player character will then perform an interruptible lockpicking animation with an accompanying timer. At the end of the timer, a check to see if the character successfully picked the lock will be made. If the character succeeded, the chest will open and can be freely looted. If the character fails, the player must attempt to pick the lock again. If the player character is not skilled enough for the chest, the game will notify the player with a message saying "No chance to pick this lock."
Lockpicking skill points are earned whenever the player attempts to pick a lock. "Skill ups" occur regardless of whether the player character was successful in picking the lock.
List of pickable chests[edit | edit source]
additional testing is needed to confirm the skill required for each tier chest.
Exceptions[edit | edit source]
- Small Bandit camps
Treasure chests at small bandit camps cannot be picked. Attempting to pick the lock results in a "Cannot pick that lock" message.
- Player Crafted Lockboxes
It is currently does not appear that carpentry crafted "Lockbox" will be part of lockpicking. Players may lock them but when attempting to pick them from within the backpack a player receives a message "cannot reach that." When placed on the ground or locked down in a house they still do not work "you can't pick that."
Chest Locations in Towns[edit | edit source]
Below is a list of locked chests found towns and outposts. These chests are generally in safe locations and allow for skill training opportunities which will not put a character in danger. The chests in Oasis and Black Forest Outpost are safe, but the path between the mage tower and town does require a trek through the Wilderness.
- Note: Keep in mind that locked chests will "respawn" every 10 - 30 minutes. These chests can, however, get stuck and stop "respawning". With this respawn timer and the possibility of breaking a chest in mind, it's better to travel around town and from town to town than to stick to one chest.
|Town||Chest Level||Notes||Location (X,Y)|
|Trinit||(1) Beginner||In the Fabricator's house||536.39, -222.16|
|Pyros' Landing||(1) Beginner||In the house just outside the east gate||-2603.04, -2249.22|
|Pyros' Landing||(1) Beginner||2 chests, In the house between the cotton field and the magetower||-2716.74, -2115.65|
|Pyros' Landing||(2) Novice||In a house, due south of the magetower||-2642.50, -2155.24|
|Pyros' Landing||(2) Novice||In the house just outside the east gate||-2609.44, -2250.51|
|Pyros' Landing||(2) Novice||North chest in the Inn||-2825.23, -2196.99|
|Pyros' Landing||(2) Novice||South chest in the Inn||-2825.82, -2203.40|
|Pyros' Landing||(2) Novice||Near Tidus the Fisher||-2813.61, -2275.09|
|Pyros' Landing||(2) Novice||South West of the Guild Master's House, near the hired merchants||-2714.83, -2306.12|
|Pyros' Landing||(2) Novice||House in the cotton field||-2772.06, -2128.88|
|Pyros' Landing||(3) Apprentice||On the dock between the ships, beside a Guard||-2781.23, -2272.88|
|Pyros' Landing||(3) Apprentice||In the house behind the trader (General Store)||-2761.18, -2217.69|
|Pyros' Landing||(3) Apprentice||In the Guild Master's house||-2683.16, -2297.28|
|Pyros' Landing||(4) Journeyman||In the Guild Master's House||-2685.05, -2297.28|
|Pyros' Landing||(4) Journeyman||Behind the Banker (Bugged: can be picked but not looted)||-2828.58, -2227.94|
|Pyros' Landing||(5) Master||Behind the Banker (Bugged: can be picked but not looted)||-2828.58, -2227.94|
|Valus||(1) Beginner||2 chests in the inn||868.57, -1099.36|
|Valus||(2) Novice||Chest in the inn, Lower||866.76, -1107.92|
|Valus||(2) Novice||Chest in the inn, Upper||872.19, -1098.33|
|Valus||(3) Apprentice||in the inn||872.55, -1107.97|
|Valus||(3) Apprentice||Beside the forge||801.11, -1200.31|
|Valus||(5) Master||The Roof behind the Banker||779.82, -1150.63|
|Eldeir Village||(1) Beginner||Behind a pile near Wallace (rogue trainer)||324.54, 959.33|
|Eldeir Village||(1) Beginner||In the house with Zigmund (mage trainer)||283.26, 838.50|
|Eldeir Village||(1) Beginner||Inside the metalsmith's house||256.90, 932.15|
|Eldeir Village||(2) Novice||Near the hired merchants||325.86, 943.20|
|Eldeir Village||(2) Novice||Outside the metalsmith's house, behind the forge||260.69, 934.76|
|Eldeir Village||(2) Novice||In the house beside the cotton field||241.36, 908.32|
|Eldeir Village||(2) Novice||In the inn, East bedroom||238.37, 876.50|
|Eldeir Village||(2) Novice||In the inn, West bedroom||232.89, 876.50|
|Eldeir Village||(2) Novice||In the house with Zigmund (mage trainer)||283.26, 853.17|
|Eldeir Village||(3) Apprentice||Behind Colt (Scribe)||301.65, 937.90|
|Eldeir Village||(5) Master||Behind the Banker's wagon||257.00, 885.52|
|Helm||(1) Beginner||In the Inn||2796.71, 741.39|
|Helm||(1) Beginner||Edwin, Tinkerer's House||2729.47, 701.10|
|Helm||(1) Beginner||Jeremy, Guildleader's House (near bank), south room||2749.64, 744.44|
|Helm||(2) Novice||Michael, near the chef's cart||2757.22, 806.47|
|Helm||(2) Novice||Jeremy, Guildleader's House (near bank, north room||2754.74, 757.44|
|Helm||(2) Novice||Crafter's Guild (worksite, North edge of town; unmarked on the map)||2892.44, 887.25|
|Helm||(3) Apprentice||In the Inn||2793.32, 744.43|
|Helm||(3) Apprentice||Adam, Metalsmith's Tent||2727.04, 751.90|
|Helm||(3) Apprentice||House near Tannick, Priest of Tethys||2845.76, 746.73|
|Helm||(5) Master||House near Tannick, Priest of Tethys||2842.74, 740.27|
|Oasis||(4) Journeyman||Tower beside Jonah the trader. Bugged (can be picked but not looted)||-2280.28, -790.88|
|Oasis||(2) Novice||Inside the tower beside Robert the fabricator||-2345.40, -827.49|
|Black Forest Outpost||(1) Beginner||On the highest tier, next to a stack of barrels||2120.09, -365.66|
|Black Forest Outpost||(2) Novice||On the highest tier, in a hut||2116.09, -353.45|
|Black Forest Outpost||(2) Novice||On the highest tier, across from Bruce the Metalsmith (Bugged: not lootable)||2221.14, -415.19|
|Black Forest Outpost||(3) Apprentice||Beside Ross the Fabricator||2208.00, -342.83|
|Black Forest Outpost||(3) Apprentice||Inside the hut beside Issac the Woodsmith||2162.47, -326.08|
|Black Forest Outpost||(3) Apprentice||On the highest tier, across from Bruce the Metalsmith (Bugged: not lootable)||2221.14, -415.19|
|Black Forest Outpost||(5) Master||Inside the hut beside Issac the Woodsmith||2162.47, -326.08|
Tips[edit | edit source]
(This section might be remade in the future.)
- Keep in mind you can also skill up off the appropriate level Sunken Treasure Chest from fishing maps. This is particularly useful at 60-70 range.
- If you pick a chest that you "barely have a chance of picking" (only having a few decimal skill points above the skill guidelines, i.e. 50.1 for a Journeyman chest) then you can get multiple skill gains from a single chest. This is due to the fact that skill points are awarded by action and not just by success.
- If you can gain from a chest while treasure hunting, attempt to lure the spawn away and come back to pick the chest before killing the spawn. When the last guardian dies, the chest automatically unlocks and you can no longer attempt to pick it.
NPC Trainers[edit | edit source]