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Magery is the skill to determine how successful a player will be at casting Evocation and Manifestation spells. As of PR 10, v1.0.0 (July 8, 2020) Evocation and Manifestation have been combined into Magery as one skill. Prior to PR 10, they were separate skills.

Evocation is offensive spells that do damage while Manifestation is healing and utility spells.

The minimum recommended skill needed to cast a spell is (difficulty level * 10). You will fail a lot at the minimum; however, you will be able to get skill gains. Anything less will make it hard to gain skill.

An example is Lighting which is a difficulty 4 spell. It's recommended to not start casting this spell until 40 Magery.

To have a very high or 100% chance to cast a spell you need ((difficulty level * 10) + 30.1). To use Lighting again, you need 70.1 magery to be 100% successful with no failure.

Training Guides:

Gonzo's Magery Guide[ | ]

****************9/26/2019************

30 - 70.1 - 3000 Ginseng - Greater Heal

70.1 -90.1 4500 Mushrooms - Cloak

90.1 - GM 5000 Ginseng/Lemon Grass -Ward Evil

**************************Results May Vary*************************************

If your skill is below 30.0 then visit a mage NPC to buy training, this will put you at 30.0 skill points.

During your adventures you'll need to fill up your spellbook with scrolls to able to cast those spells. Visit a player vendor to buy the scrolls you need.

Be sure to move around a lot between casting spells, as after a few skill gains in the same location you will not advance until you move again. This was introduced in order to help prevent botting/macroing. [citation needed]

Since Magery spells are supportive in nature, you're not able to earn any copper from just casting these spells, unlike Evocation where you can gain skill points and copper from using your spells to kill monsters.

Adventure guide[ | ]

Your magery can raise naturally from just going on adventures and using your spells.

If your gold gain from killing monsters outweighs the cost of reagents killing a monster and healing yourself, you won't go bankrupt.

30-40: Cast Heal, Even though your success rate is very high you'll gain skill points quite easily at this level.

40-60: Cast Greater Heal, at this point you'll be unable to gain any skill points from the regular heal spell, and Greater Heal will fail a lot at first, so stick to graveyards or any moderately safe zone.

60-70: Continue casting Greater Heal. At this point, you have about a 75% chance of successfully casting the spell. So you're able to seek out harder challenges, such as the corruption dungeon, if you're able to effectively kill imps and hell hounds.

70+: At this point, you will be unable to gain any skill points from Greater Heal, refer to the guide below to continue.

Grind-guide[ | ]

  • 30-45: Teleport
  • 45-55 (up to 65): Greater Heal
  • 55-65: Mark
  • 65-75 (up to 90): Cloak
  • 75-85: Portal
  • 85-100: Ward Evil


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