Manifestation

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Manifestation

Manifestation is a combat skill and determines how successful players are about translating their mana into beneficial spells.

  • Each spell has a reagent cost to cast, these can be gathered from the wild, found as loot or bought from an alchemy shop or herbalist.
  • The Channeling skill is a recommended complement to Manifestation since it enables you to recover mana much faster.

Spells[edit | edit source]

Icon Difficulty Spell Description Reagents Required Mana Recommended skill* 100% Success rate**
Refresh.PNG 1 Refresh Sacrifices up to 20% of casters max mana in exchange for 25%-75% of that amount in stamina. Lemon Grass 10.0 40.1
Heal.png 1 Heal Heals the target. Ginseng 4 10.0 40.1
Infuse.PNG 1 Infuse Sacrifices up to 20% of casters max stamina in exchange for 25%-75% of that amount in mana. Lemon Grass 10.0 40.1
Regenfocus.png 2 Cure Cures the target of poison. Ginseng 6 20.0 50.1
Teleport.png 3 Teleport Teleports to the target location. Ginseng 14 30.0 60.1
Greaterheal.png 4 Greater Heal Greatly heals the target instantly. Ginseng 11 40.0 70.1
Mark.png 5 Mark Inscribes a rune that allows for travel to this location using teleportation. Mushrooms 50 50.0 80.1
Cloak.png 6 Cloak Cloaks the target with invisibility. Mushrooms 14 60.0 90.1
Resurrect.png 7 Resurrection Resurrects the target instantly. Moss 50 70.0 100.0

(99% success rate)

Bindtoportal.png 7 Portal Cast on a marked rune to summon a portal for magical travel. Cannot be used inside Dungeons, or inside player housing. Moss 52 70.0 100.0

(99% success rate)

Summonmountspell.jpg 7 Summon Mount Summons a ethereal mount on the target Magical Essence 40 70.0 100.0

(99% success rate)

Wardevilspellpic.png 8 Ward:Evil Place a ward that will alert you of evil. Lasts 10 minutes, only 1 can be active at a time. Lemon Grass
Ginseng
50 80.0 100.0 (65% success rate)

*This is based on the formula: Difficulty level * 10 = Minimum skill required. However, you are able to cast the spells at a lower skill but with exceedingly low success rate.

**Based on the formula Difficulty level * 10 + 30.1

General Information
Some of this information could do with being moved and cleaned up.
  1. Portals to Wilderness Areas are RED, be sure you trust the caster before clicking these it could be a trap.
  2. Cloak spell will only last about a minute before you are revealed.
  3. The amount of healing by Heal or Greater Heal is purely based on your Manifestation skill

Training Guides[edit | edit source]

If your skill is below 30.0 then visit a mage NPC to buy training, this will put you at 30.0 skill points.

During your adventures you'll need to fill up your spellbook with scrolls to able to cast those spells. Visit a player vendor to buy the scrolls you need.

Be sure to move around a lot between casting spells, as after a few skill gains in the same location you will not advance until you move again. This was introduced in order to help prevent botting/macroing. [citation needed]

Since Manifestation spells are supportive in nature, you're not able to earn any copper from just casting these spells, unlike Evocation where you can gain skill points and copper from using your spells to kill monsters.

Adventure guide[edit | edit source]

Your manifestation can raise naturally from just going on adventures and using your spells.

If your copper gain from killing monsters outweighs the cost of reagents killing a monster and healing yourself, you won't go bankrupt.

30-40: Cast Heal, Even though your success rate is very high you'll gain skill points quite easily at this level.

Tip: Stick to graveyards at this skill level if you're able to kill skeletons and zombies. Avoid having more than one hitting you at a time.

40-60: Cast Greater Heal, at this point you'll be unable to gain any skill points from the regular heal spell, and Greater Heal will fail a lot at first, so stick to graveyards or any moderately safe zone.

Tip: If your evocation skill is high enough, casting Wall of Fire is an excellent way to kill several monsters effectively while standing still and healing yourself, remember that the fire will damage you if you stand in it.

60-70: Continue casting Greater Heal. At this point, you have about a 75% chance of successfully casting the spell. So you're able to seek out harder challenges, such as the corruption dungeon, if you're able to effectively kill imps and hell hounds.

70+: At this point, you will be unable to gain any skill points from Greater Heal, refer to the guide below to continue.

Grind-guide[edit | edit source]

  • 30-45: Teleport
  • 45-55 (up to 65): Greater Heal
  • 55-65: Mark
  • 65-75 (up to 90): Cloak
  • 75-85: Portal
  • 85-100: Ward Evil

Cicada's Skillgain Log/Grinding Guide (WIP)[edit | edit source]

I loosely tracked my skill gains and reagent use in Evocation from 30.0 through 100.0, along with reagents, reagent cost (if purchased from vendor), and spell(s) used.

I begun casting harder difficulty spells earlier for mana-efficiency, and get more skill checks per session since a fizzled cast does not use mana.

Note: This is not an absolute Evocation building guide, but simply a log of my experience. YMMV.

Cicada's Skillgain Log – Manifestation 30.0 - 100.0 (GM)
Reagent(s) Used Spell Starting Skill Ending Skill Gain Reagent Cost
175 Ginseng Teleport.png Teleport 30.0 36.5 +6.5 700 Gold
400 Ginseng Greaterheal.png Greater Heal 36.5 47.4 +10.9 1600 Gold
500 Ginseng Greaterheal.png Greater Heal 47.4 58.0 +10.6 2000 Gold
700 Mushrooms Cloak.png Cloak 58.0 71.1 +13.1 3500 Gold
500 Moss Bindtoportal.png Portal 71.1 77.6 +6.5 2500 Gold
500 Moss Bindtoportal.png Portal 77.6 81.0 +3.4 2500 Gold
500 Ginseng

500 Lemon Grass

Wardevilspellpic.png Ward: Evil 81.0 83.6 +2.6 4000 Gold
500 Ginseng

500 Lemon Grass

Wardevilspellpic.png Ward: Evil 83.6 85.1 +1.5 4000 Gold
1000 Ginseng

1000 Lemon Grass

Wardevilspellpic.png Ward: Evil 85.1 88.3 +3.2 8000 Gold
500 Ginseng

500 Lemon Grass

Wardevilspellpic.png Ward: Evil 88.3 89.8 +1.5 4000 Gold
250 Ginseng

250 Lemon Grass

Wardevilspellpic.png Ward: Evil 89.8 90.8 +1.0 2000 Gold
500 Ginseng

500 Lemon Grass

Wardevilspellpic.png Ward: Evil 90.8 92.1 +1.3 4000 Gold
550 Ginseng

550 Lemon Grass

Wardevilspellpic.png Ward: Evil 92.1 92.8 +0.7 4400 Gold
600 Ginseng

600 Lemon Grass

Wardevilspellpic.png Ward: Evil 92.8 94.2 +1.4 4800 Gold
800 Ginseng

800 Lemon Grass

Wardevilspellpic.png Ward: Evil 94.2 96.9 +2.7 6400 Gold
1000 Ginseng

1000 Lemon Grass

Wardevilspellpic.png Ward: Evil 96.9 99.0 +2.1 8000 Gold
714 Ginseng

714 Lemon Grass

Wardevilspellpic.png Ward: Evil 99.0 100.0 +1.0 5712 Gold

Reagent Running Costs[edit | edit source]

Qty Reagent Cost
8589 Ginseng 3 Platinum 4356 Gold
7514 Lemon Grass 3 Platinum 56 Gold
700 Mushrooms 3500 Gold
1000 Moss 5000 Gold
Total Reagent Cost 7 Platinum 2912 Gold

NPC Trainers[edit | edit source]

The following NPCs can train your Manifestation skill to 30 for 300 Gold:

Helpful tips[edit | edit source]

  • At 60 manifestation you have a fair chance of casting the mark spell. Spend some time building up your own rune library for future use. It'll offer you some skill gains and will be very useful when you're able to cast portal.
  • A Blank Rune can only be marked once with the mark spell and cannot be remarked.
  • You can cast Mark on a rune that is already marked and you will still gain manifestation. It will notify you that is is not a blank rune but will still give you gains.
  • Higher level Manifest spells such as Portal & Ward will also build your Magic Affinity skill.
  • Having a high agility stat will enable you to use infuse more often to refill your mana.