Merchant

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Merchant
Merchant
Type Hireling, Vendor
Location Towns and Housing Plots

A Merchant is a type of hireling that may be recruited by players. Merchants can be asked by players to sell their belongings on their Housing Plot. Merchants will only sell items that they are instructed to and can handle sales without the player's presence.
If a merchant makes a sale, the merchant will take a 10% cut from the sale price and will notify the player via a private message.

Merchants can be easily identified by their brown clothing and the title beneath their name. If the merchant has yet to be hired, the title "Merchant For Hire" in yellow will be shown. If the merchant is working (or about to be working) for someone, "Hired Merchant" will be displayed instead.

Merchants will remain active as long as the plot still exists and remains under the player's ownership, even if the player is offline. If the player removes their plot, transfers their plot to someone else, or is banned, the merchant will delist any items for sale and despawn.

Recruitment and Usage[edit | edit source]

Hiring[edit | edit source]

To recruit and utilise a merchant, players must locate one (listed below) and ask them to follow. Leading the merchant to the player's plot, players must then tell the merchant to "Stand Here" and click at the spot the player wishes the merchant to stand at. Assuming there are no obstructions, the merchant will take 100 Gold from the player's inventory, stand at the desired spot, and begin their services as a merchant.

Note: Merchants will not follow players across regions (be it through Gates or across region borders). If a merchant becomes stuck or does not seem to be following the player, they can be recovered via stuck command.[1]

Selling[edit | edit source]

Items may be sold from within locked-down containers
A window that appears when putting an item for sale

To sell items via the merchant, the player must either place their wares on the ground or inside a container. Players must then speak to their merchant and tell them "I have something for you to sell". The merchant will then ask the player which item to sell; the item must not be locked down. Click the item to sell and a dialog box will appear asking what to sell the item for. Upon listing a price, the item will be locked down and put up for sale.
If the player has made an error or no longer wishes to sell the item, players may right-click the item for sale and click "Remove from Sale".

Note: When listing a price, prices MUST be listed in gold. For example: to sell an item for 2 Platinum 485 Gold, players must input 20485 as the selling price. Furthermore, the sale price entered does not factor the merchant's cut. Listing a price of 300 Gold will still list the price as such but will only give the player 270 Gold when sold.

Collecting Money[edit | edit source]

When a sale is made, the merchant will message the player informing them of what was sold and for how much. If the player wishes to collect their earnings, players must go to their merchant and tell "I wish to collect my money". The merchant will then inform the player how much money they have earned and will ask if they wishes to collect it. Accepting the money will place it in the player's inventory. The merchant will not give any money if no sales have been since last collection or if the player's inventory is too full to carry the money.

Firing[edit | edit source]

WARNING! Firing merchants will release all items for sale from lockdown. Be careful of thieves when firing your merchant.

If a player no longer wants a merchant at their plot, players may fire them by telling them "I no longer require your services". The merchant will then ask the player to confirm this. Confirming the dismissal will then cause the merchant to play a teleport animation and despawn. Upon dismissal, all items that were on sale at the time will be immediately removed from sale and are free to be picked up.
Should a player wish to hire a new merchant, players may perform the steps listed above. This will cost the player another 1 Silver however.

Ledgers[edit | edit source]

Players can interact with the vendor to check one of two ledgers:

For Sale[edit | edit source]

Players can select this option from the drop down menu to see all of the items that are offered by the vendor (or non-owners can open other player vendors by double clicking the merchant). Players can interact with this list to purchase directly from the vendor or purchase the item from the container it is stored in.

Sold Items[edit | edit source]

Owner can access this through the “Show me your ledger” option on their merchant dialog. The ledger will display the last 50 items sold including the item name, price, buyer, and sale date.

Locations[edit | edit source]

A merchant may be found in the following locations:

Names[edit | edit source]

Merchants have a variety of different names. These names are randomly generated whenever a new one is spawned. The following is a list of known merchant names:

  • Anthony
  • Bryan
  • Daryl
  • Edmund
  • Fulbert
  • Garrett
  • Gregory
  • Gustave
  • Isaac
  • Jeremy
  • Joseph
  • Luke
  • Malcolm
  • Marc
  • Martin
  • Melvin
  • Michael
  • Pierre
  • Robert
  • Samson
  • Vincent

References[edit | edit source]