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The subject of this article is no longer obtainable or has been removed from the game.
The information from this article is kept for historical purposes and should not be further categorized.

Below is an overview of the game during its Alpha stages as the formerly-titled Shards Online.

Overview[edit | edit source]

Overview - primary stats[edit | edit source]

Stat Attribute Primary Influence on Primary Factor for additional Benefits
Strength (physical) Health + Health Regeneration wielding unbalanced/very heavy weapons ---
Agility (physical) Stamina Regeneration wielding weapons finesse-related Skills (eg: Dodging)
Intelligence (mental) Mana + Mana Regeneration wielding magical foci / casting spells +critical hit chance

Overview - secondary stats[edit | edit source]

Pool Attribute measures Important for
Health (physical) how healthy you are When it runs out you die!
Stamina (physical) how much strength you have left executing special weapon abilities
Mana (mental) magical potential in a body more spells to cast

Overview - Proficiency[edit | edit source]

Proficiency based skills essentially correlate to your capability or proficiency with an activity.

Proficiency Skill Effect
Melee ++ Hitchance / +Parry
Dodging ++ Evading Attacks
Blocking (Shield must be equipped) ++ Blockchance
Endurance ++ Stamina Regeneration
Regeneration ++ Health Regeneration
Manifestation ++ Improves Spellcasting / + max.Spell-Difficulty
Magic Affinity ++ Mana Regeneration
Rogue ++ Stealth / ++ Pick Lock / ++ Steal(>30)

Overview - Specialization[edit | edit source]

Specialization improves your effectiveness in a particular area. (In lay terms, proficiency determines your ability to do something, and specialization determines your ability to do it -well-)

  • Bashing
  • Slashing
  • Piercing
determine damage and effectiveness
(when using weapons of their respective type)

  • Channeling
determines damage and effectiveness
(when casting spells)

Overview - Range (Combat)[edit | edit source]

Weapons by Range
(in Units)
Very Short
Mid Range
Ranged Melee (Polearms)
Bare Hands Dagger Rapier Saber Battle Axe Long Sword Long Spear WizardsStaff Fireball
Maul Glaive Heal
Great Hammer Lightning

Skill & Skill-List[edit | edit source]

As of pre-alpha, skills are capped at a total of 250 points with each skill maxing out at 50.
You can lock as well as reset skills to 0 (zero) by right clicking them in the skills window.

There are 2 types of Skill:

  • Proficiency
Magic Affinity

  • Specialization
Bashing (Melee)
Slashing (Melee)
Piercing (Melee)
Channeling (Magic)

Some Proficiencies allow Specialization (such as Melee)

Proficiency Specialization
Melee Bashing
___ Slashing
___ Piercing

Combat Skills [Proficiency][edit | edit source]

Melee[edit | edit source]

Magic[edit | edit source]

Misc.[edit | edit source]

(Ranged)[edit | edit source]

  • (Archery)
  • (Throwing)

General Skills [Proficiency][edit | edit source]

Gathering Skills[edit | edit source]

Crafting Skills[edit | edit source]

Miscellaneous Skills[edit | edit source]

Special Skills [Specialization][edit | edit source]

Combat[edit | edit source]

Others[edit | edit source]

Tactics[edit | edit source]

the skill of using environment, gear and enemy behaviour to your advantage(!)

Tactics are classified into:

  • PvE -Tactics (Sustained Dmg + AoE Dmg)
  • PvP -Tactics (Burst Dmg + Evasion)

-> Important: Another Parameter is "Group"... according to your Group and/or the enemy Group , you might need to change your Tactics - maybe even during Combat

General Tactics in Combat[edit | edit source]

Basic Tactics[edit | edit source]

Advanced Tactics[edit | edit source]

  • Advantage (First Strike)
  • Prevent Target´s Healing/Regeneration
  • Range (try to outsmart your Target)
  • Effects (make use of them)

Tactics for Group/Party[edit | edit source]

When fighting with other comrades, you can fight harder enemies/monsters , plus you can fight more efficient.
BUT, you need to follow some principles to be successful..

  • watch your formation (protect each other)
  • have a strategy for different situation on the battlefield
  • don´t waste resources

Formation[edit | edit source]

Play out your individual party members strenghts:

  • Melee Fighters to the Front
  • Ranged Fighters to the Rear/Flank
  • Magic Casters to the Center

Strategy[edit | edit source]

  • kill dangerous targets first! (priority: healers > casters > ranged > melee)
  • try to focus your teams combat power on 1-2 targets
  • keep your healer in range and alive!
  • stay together (you´re much weaker alone)

Abilities (List)[edit | edit source]

Ability Type Effect
Flurry Instant ++ Attack Speed / - (10-30%)dmg ..for 3 attacks . The fourth attack is slowed greatly
Sunder Instant Applies "Sundered Armor" to target, increasing "penetration" of attacks they receive for the duration
Defense Instant ++ Parry/Block/Dodge / - Attack Speed
Lunge Instant ++ Attack Range for one attack / -(30-50%)dmg (Resets Swing)
Charge Instant Charge towards target at "increased speed", ++ (20-75%)dmg / ++ 10% Crit Chance ..for this one attack (Resets Swing)
Follow Through Instant The next swing will "trigger" two attacks. First Attack: ++ (10-25%)dmg / Second Attack: -(10-25%)dmg (Resets Swing)
Pommel Instant strike target with your weapon´s handle after successful Parry/Dodge: deals (30-50%) normal dmg
Shield Bash Instant (Requires: Shield + "blocking state") Shield-Slam deals (70-120%)shield dmg + staggering effect
Pulverize Triggered powerful Blow dealing ++ (40-60%)dmg
Rend Triggered Wrenched hit causes target to "bleed" (Applies Rend Effect: small DoT + healing penalty)
Impale Triggered ++ dmg / reduces Targets Attack Speed
... ... ...
... ... ...

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