Range

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Reason: "Information about in-game ranges for weapons, spells, abilities, actions, etc. needs to be researched. The current information in this page is correct? Where did these numbers come from?"

Range[edit | edit source]

Range determines how far a Weapon, Spell or Special Ability can reach

  • It´s the maximum distance of effectiveness in Combat


  • Being out of Range:
  • prevents successful attacks
  • but also, protects from getting hurt



Weapon Range[edit | edit source]

There are 10 possible Range Classes for weapons in Shards.

Class
Fist
Very Short
Short
Short-Mid
Mid Range
Mid-Long
Long
Ranged Melee (Polearms)
Ranged
Throwing

|Range (Units)
.5
.6
.7
.8
1
1.2
1.4
1.7
8
4

|Range (Inches)
18
21.6
25.2
28.8
36
43.2
50.4
61.2
288 (24 feet)
144 (12 feet)

Shards Units are at a scale of approximately 3' to 1 unit.



Spell Range[edit | edit source]

Class
Fireball
Heal
Lightning
Teleport
Cloak

|Range (Units)
15
15
10
15
15

|Range (Feet)
45
45
30
45
45