A spell is a magical effect a character can cast either from their spellbook or via an inscription scroll. There are two schools of magic: evocation, which governs offensive and combat spells, and manifestation which includes healing and utility magic.
The character's ability to cast a spell is governed by their Magery skill level. Spells consume mana and reagents when successfully cast. Failing to cast a spell results in a fizzle, and only consumes the reagent.
If a spell is cast from a scroll it will take longer than normal cast time unless the character has reached GM Inscription and completed the GM Inscription Quest. Also using a scroll does not use any mana and no skill restriction applies.
A character can move while casting the spell; however, the character will move slower than walking. The cast duration is based on the spell difficulty. Taking damage while casting a spell has a chance to interrupt the spell cast. The only spells that won't dismount a character off a horse is Portal and Mark.
After casting is complete, but before choosing a target, the caster is free to move around (also referred to as "pre-casting").
All spells have around a 12-meter range, slightly less than Archery bows.
Another flavor element that can be used to detect which spell is being cast is the spell circle graphic that appears at the caster's hands while casting a spell. Most of the Evocation spells use an orange or red circle (with the exception of Rock Bombardment, which has a purple one), and most of the Manifestation spells use a blue or green circle.
Evocation Spells[edit | edit source]
|Mana Missile||1||Lemon Grass||4||0.75||Shoots an arcane missile that does damage to the target on impact.|
|Ruin||2||Moss||6||1.00||Harm your opponent. Does increased damage at melee range (guaranteed spell interrupt)|
|Fireball||3||Lemon Grass||9||1.25||Shoots a flaming ball that does fire damage to the target on impact.|
|Poison||3||Mushrooms||9||1.25||Poisons the target dealing damage over time and reducing healing.|
|Lightning||4||Moss||11||1.5||Lightning strikes the target doing instant direct damage.|
|Wall of Fire||4||Lemon Grass||11||1.5||Creates a wall of fire between 2 points. Mana cost is based per tile.|
|Ray Of Frost||5||Lemon Grass||14||1.5||Shoots a ray of frost that does damage on impact.
Also applies chilled which slows by 50% for a small time.
|Rock Bombardment||6||Mushrooms||20||2.0||Launch a large boulder towards the target. (damage is dealt after a 3 second delay)|
|Energy Bolt||6||Moss||20||2.0||Shoot a bolt of energy at your opponent.|
|Meteor||7||Lemon Grass||40||2.25||Bombards the target location with a meteor, doing a sizeable amount of damage. (AoE damage)|
|Earthquake||8||Lemon Grass||100||5.0||Shakes the earth around the caster dealing damage.|
Manifestation Spells[edit | edit source]
Spells of the Manifestation school deal with healing and utility magic. The power of Manifestation spells does not scale and the spells are always cast at full power.
|Refresh||1||Lemon Grass||20%||Sacrifices up to 20% of casters max mana in exchange for 25%-75% of that amount in stamina.|
|Heal||1||Ginseng||4||Heals the target.|
|Infuse||1||Lemon Grass||0||Sacrifices up to 20% of casters max stamina in exchange for 25%-75% of that amount in mana.|
|Cure||2||Ginseng||6||Cures the target of poison.|
|Teleport||3||Ginseng||14||Teleports to the target location.|
|Greater Heal||4||Ginseng||11||Greatly heals the target instantly.|
|Charge Runebook||5||Magical Essence||50||Adds 5 recall charges to a runebook|
|Mark||5||Mushrooms||50||Inscribes a rune that allows for travel to this location using teleportation.|
|Cloak||6||Mushrooms||14||Cloaks the target with invisibility.|
|Resurrection||7||Moss||50||Resurrects the target instantly.|
|Summon Mount||7||Magical Essence||40||Summons an ethereal mount on the target.|
|Portal||7||Moss||52||Cast on a marked rune to summon a portal for magical travel. Cannot be used inside Dungeons.|
|Ward:Evil||8||Ginseng, Lemon Grass||50||Place a ward that will alert you when one red character passes through the ward. Lasts 10 minutes, only 1 Ward: Evil can be active at a time.|
|Ward: Hidden||8||Moss, Lemon Grass||50||Place a ward that will alert you of someone hidden and also reveal them. Lasts 10 minutes, only 1 Ward: Hidden can be active at a time|