Most activities in Legends of Aria which perform any form of success/failure checking are either dependent on or affected by the stats and/or the skill of the character performing them.
Players may check their character's stats in Character menu (Default hotkey: "C").
There are six main stats for characters and creatures which affect proficiency at certain activities. Stats increase when a player successfully performs an action tied to that stat. For example, fighting with a weapon will affect strength & agility.
NOTE: Gaining a skill point does not give you a chance to raise a stat, successfully completing an action does. This means you are more likely to increase your stats when you have a higher skill in an action that can cause stat gain.
There are also 8 extra stats that help determine other aspects of a character such as attack speed and damage. Six of these stats can be seen on your character window as mentioned above.
Stat Behaviours[edit | edit source]
Upon character creation, the starting value of each stat is 20. A stat's minimum possible value is 10. The maximum value for any stat is 50. The maximum total value of all stats is 150.
Due to the above restrictions on stat points, it is impossible to "max out" all the player's stats. In this case, players may configure how they wish to define their stats. In the Character menu, players will find icons next to their character's stats. Clicking on these icons will change the behaviour of how these stats change when performing actions.
There are three stat behaviours:
- Increase stat (Up Arrow) - When a stat is set to this behaviour, a stat will always attempt to raise in number. The stat may not lower in number in this mode. If the total number of stat points is reached, stat points will not rise.
This is a stat's default behaviour upon character creation. Stats should be kept in this behaviour if this stat is beneficial or required for the player's character.
- Decrease stat (Down Arrow) - When a stat is set to this behaviour, a stat will never raise in number. If the total number of stat points is reached, this stat will lower if another stat is attempting to rise.
Stats should be set to this behaviour if the stat is not at all beneficial to the player character. This behaviour should also be used if room needs to be made for a more important stat.
- Lock Stat (Padlock) - This stat will never raise or lower in number. It is unaffected by any other stat or by the total number of stats.
Stats may be set to this behaviour if the player does not wish for the stat to change.
List of Main Stats[edit | edit source]
|Stat||Primary influence on||Primary factor for||Additional benefits||Activities to increase Stat|
|Strength||Weapon Damage||Increases damage with weapons||Each level of strength increases inventory
weight capacity by 4 stone
Fighting with melee weapon
|Agility||Stamina Pool||Increased Stamina Pool||Increased attack speed at levels 15, 30,
|Gaining Martial Prowess and/or Vigor,|
|Intelligence||Mana Pool||Increased Mana Pool||Increased Spell Power||Evocation, Manifestation|
|Constitution||Health Pool||Increased Health Pool||-||**See Special Note Below**|
|Wisdom||Magic Resistance||Magic resistance and effects (Chance to take 50% Magic Damage)||-||All Skills|
|Will||CC Resistance||Chance to prevent stuns and poison||-||All Skills|
- Constitution has a special mechanic whereby you cannot gain constitution unless you are using a skill that has 2x your constitution value as skill. For example, if you have 20 constitution, you need to use a skill that is 40 or above. If you have 35 constitution its 70 or above. And so on. From this mechanic, any skill will increase you constitution so long as it meets the requirement.
- Wearing heavy armor impacts Agility. -1 per piece of chain, -2 per scale piece & -3 per plate piece. (Ex. -9 total with a full suit of plate).
- Agility increases attack speed of both melee and ranged weapons.
Constitution[edit | edit source]
Determines the amount of HP a player has.
Strength[edit | edit source]
Strength provides a bonus to damage with Weapons. It also determines how much weight a character can carry.
Damage Bonus[edit | edit source]
|Weapon base attack||-40%||-30%||-20%||0%||20%||40%||60%||80%||100%|
Max weight[edit | edit source]
|Weapon base attack||240||260||280||300||320||340||360||380||400|
Intelligence[edit | edit source]
Intelligence is the stat that determines how much mana a player has.
Will[edit | edit source]
Will is used to resist certain affects. The rate of resist is as follows:
|Chance to Resist||0%||6%||12%||18%||25%||31%||37%||43%||50%|
The effects that Will can resist are:
- Mortal Strike
Wisdom[edit | edit source]
Wisdom is the ability to resist spells. Everyone starts with a base of 30 resistance.
|Chance to Resist Spell||0%||7%||12%||18%||25%||31%||37%||43%||50%|
Agility[edit | edit source]
Agility determines the amount of Stamina a player has.
Agility can be reduced by wearing Heavy Armor.
- Full plate Armor will reduce agility by 3 per piece.
- Chain mail armor will reduce agility by 1 per piece.
Other Stats[edit | edit source]
These other stats determine other modifiers the are as follows:
Attack[edit | edit source]
Attack Determines the level of attack your character has for weapon skills. It is based on your skills the weapon you are using and any other bonuses a player may have. This stat is considered when calculating the damage done to enemies.
Attack Speed[edit | edit source]
Attack Speed determines the speed in which you swing a weapon. It is determined by agility and buffs from enchantments.
Defense[edit | edit source]
Defence helps protect against damage from enemies. It can be gained by wearing are and using a shield.
Power[edit | edit source]
Power is the main determination of the damage your Evocation spells can do.
Affinity[edit | edit source]
Affinity is also known as Magic Affinity and effects the bonus to Power when casting spells. It is controlled ed by Magic Attunement and the wands and staffs that use the skill.
Accuracy*[edit | edit source]
Accuracy is the main factor when it comes to successfully hitting your target. It determined by weapon skill and modifiers. It is calculated against an enemies skills and Evasion.
Evasion*[edit | edit source]
Evasion is the direct opposite to accuracy and determines your chance to dodge an enemies attack and cause them to miss.
* Not shown on character window