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Vitality is a stat that represents how long your character can perform actions before becoming exhausted. Running out of vitality results in skill, stat, and health penalties. Players cannot die directly from Vitality effects. Listening to a Bard play music at an inn by right clicking them and select "Listen to Music" or if there is no bard is present in the inn then Vitality will be gained by standing near a Hearth.

Vitality is represented by the following status effects:

  • Well-Rested
  • Rested
  • Content
  • Restless
  • Fatigued
  • Exhausted
    • No skill gain
    • No stat gain
    • 10% penalty to total health points