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Legends of Aria Wiki
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Early Access v0.9.0
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Early Access v0.9.0
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=== Audio === * Added new impact sounds for all weapons for none armor, added new sounds for staffs, fixed hammer prefabs, general mixing improvements. * Fixed axes not playing sound, mixing improvements for magic sounds. * Added mixing improvements for combat abilities, added missing death and attack sounds to most monsters. * Added sizzle sound when an item is successfully cooked. * Updated sounds for daggers and hammers. * Updated sounds for axes. * Improved Helm ambiences (seagulls are now only audible at the shore, added sounds for helm market place), fixed helm mine ambiences zones, added new audio zones for caves in eastern frontier. * Fixed all area and indoor snapshots, ambiences should now transition smoothly between outdoor areas, indoor places and caves, mixing improvements for ambiences. * Reworked magic air sounds. * Improved audio performance and voice stealing for many players and horses, minor mixing improvements for objects. * Fixed some issues with helm ambiences and music. * Fixed an issue that affected some SFX stronger than others. * Reworked all magic fire sounds. * Fixed some night ambiences, optimized ambiences for helm. * Added ambience for helm mines, fixed snapshots so outdoor ambiences will now fade out when entering a cave, mines or dungeons. * Fixed main menu ambience not looping correctly, added events for fireplaces. * Added busy street noises to pyros bay, reworked ship creaking sounds. * Created new ambiences for Eldier village. * Fixed major ambience bug where only one ambience would play at a time. * Optimized gate sound. * Fixed torch and torch pillar sound not looping. * Fixed portal sound mix and spatialization. * Added virtualize stealing option to some environment sounds to improve stealing behaviour when there are many sound sources around. * Stun punch and Concus makes sound when used. * Added distinct portal sound to more portal objects. * Portals make a distinct sound. * Fixed an issue where wrong footstep sound played when a mobile object is walking on an object. * Fixed Sand and Dirt footstep sound not playing correctly. * Footstep play correct sound based on the surface type. * Added hard limits to attack speed, weapon damage bonus, swing speed increase, cast proc chance, mana reduction amount, accuracy from items, and evasion from items.
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