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Prestige Abilities are extra abilities your character can learn in addition to the basic weapon and skill abilities.
These abilities are learned via prestige skill books that drop in the world that will simply be titled the name of the prestige ability. Each prestige ability requires the character know a certain skill to an adequate level, and the book will show the requirement to learn the ability. It also costs a certain amount of ability points (visible on your character sheet by hitting "C"). If your character meets all the criteria, you can visit the appropriate trainer (Fighter, Mage, Rogue) in town to consume the book and add the ability to your hotbar.
Prestige abilities are permanent unless overridden by a different ability.
A character may learn three abilities of any level (for example, three level 1 abilities) but may only have three learned at once.
Attempting to learn a 4th prestige ability will prompt the player to pick one of the currently existing known ones to replace with the new ability.
**Note** As of last patch Tier 1 Undead (Skeletons/Zombies) no longer drop Skillbooks.
Requirements
To train a prestige ability you need fulfill three requirements.
- You must first obtain a prestige skill book. Each individual ability has a prestige book meaning you can mix and match prestige abilities from all of the classes.
- You need the requisite amount of ability points depending on the tier of prestige ability you are training. Ability points are obtained by gaining prestige experience by killing monsters. Gaining 1000 prestige experience gives you 1 Ability Point
- Level 1: 3 Point
- Level 2: 10 Points
- Level 3: 25 Points
- You must have the requisite skill levels on your character. This requirement varies by prestige ability and level.
Prestige Ability Books
Ability books are an item found as loot and are available in three different tiers. Ability books are a part of the requirement for learning the respective ability and will be consumed on use.
Rank 1
Prestige abilities which cost 3 ability points to learn. The ability books in this rank are: Hamstring, Stun Strike, Empower, Spellchamber, Dart, Wound.
Have been found as loot on
- Wild Harpy (unclear as of Early_Access_v0.8.3 hotfix notes on 1/3/19)
- Bandit Leader
- Champions
Rank 2
Prestige abilities which cost 10 ability points to learn. The ability books in this rank are: Charge, Shield Bash, Silence, Ice Barrier, Evasion, Stun Shot.
Have been found as loot on
- Wild Harpy (unclear as of Early_Access_v0.8.3 hotfix notes on 1/3/19)
- Champions
Rank 3
Prestige abilities which cost 25 ability points to learn. The ability books in this rank are: Adrenaline Rush, Vanguard, Mage Armor, Meditation, Hunters Mark, Vanish.
Prestige Abilities List and Details
Name | Image | Discipline | Cost | Requirement | Skill | Description | Cast time (sec) | Duration (sec) | Cooldown (Seconds) |
---|---|---|---|---|---|---|---|---|---|
Adrenaline Rush | Fighter | 25 | 80 | Vigor, Light Armor | Feel a rush of adrenaline and restore stamina rapidly. | 120 | |||
Charge | Fighter | 10 | 60 | Bashing/Slashing/Brawling/Lancing/Piercing, Vigor | Charge at your target and stun them for 3 seconds. | 3 | 30 | ||
Hamstring | Fighter | 3 | 40 | Vigor | Reduces your targets runspeed by 50% for 6 seconds. | 6 | 20 | ||
Shield Bash | Fighter | 10 | 60 | Heavy Armor, Blocking | Stun the target for 8 seconds. Reduced to 4 seconds for players. | 8/4 | 60 | ||
Stun Strike | Fighter | 3 | 40 | Lancing | Stun all enemies 4 yards in front of your for 5 seconds. Stuns players
for 3 seconds. |
5/3 | 20 | ||
Vanguard | Fighter | 25 | 80 | Heavy Armor, Blocking | Movement speed reduced by 20%. Damage received reduced by 80%.
Half of all recieved is reflected. Duration 5 seconds. |
5 | 120 | ||
Empower | Mage | 3 | 40 | Manifestation | Your heal spells will do 80% healing to friendly targets within 8 yards
of target. Lasts 10 seconds. |
10 | 30 | ||
Mage Armor | Mage | 25 | 80 | Evocation, Manifestation | Prevents interruptions & reflects spell damage back at the attacker
to a total of 200 damage. Duration 10 seconds. |
10 | 120 | ||
Meditation | Mage | 25 | 80 | Manifestation | Increase mana regeneration significantly for 30 seconds, while
standing still. |
30 | ? | ||
Silence | Mage | 10 | 60 | Channeling, Evocation | Silences the target from spellcasting for 3 seconds. If silenced during
casting. Silence duration is increased by 2 seconds. |
20 | |||
Spellchamber | Mage | 3 | 40 | Evocation | When activated, the next spell cast (5 difficulty or less) may be
stored and released at will. |
30 | |||
Ice Barrier | Mage | 10 | 60 | Evocation, Manifestation | Summon an ice barrier, becoming immobile and immune to damage.
Cannot cast, use abilities or items. Duration 5 seconds. |
60 | |||
Dart | Rogue | 3 | 40 | Light Armor | Increase movement speed by 30% for 5 seconds. | 30 | |||
Evasion | Rogue | 10 | 60 | Light Armor | Increase evasion by 10 for 7 seconds. | 30 | |||
Hunters Mark | Rogue | 25 | 80 | Archery | Mark your target, preventing them from hiding/cloaking and increases
all bow damage received by 9.99% for 30 seconds. |
10 | |||
Stun Shot | Rogue | 10 | 80 | Vigor, Archery | Stun your target for 5 seconds, 3 seconds for players. | 10 | |||
Vanish | Rogue | 25 | 80 | Hiding, Stealth | Instantly hide. Removes all player debuffs. | 8 minutes | |||
Wound | Rogue | 3 | 40 | Archery | Wound your target, slowing them by 70% for 3 seconds. 0.5 second
cast time. |
10 |
Disclaimer: Currently there are ability books obtainable for abilities that are no longer in game. If the name does not match one of the above it has no use.